Collection of malware source code for a variety of platforms in an array of different programming languages.
- malware
- malware-research
- malware-development
- malware-detection
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Collection of malware source code for a variety of platforms in an array of different programming languages.
A FREE comprehensive reverse engineering tutorial covering x86, x64, 32-bit/64-bit ARM, 8-bit AVR and 32-bit RISC-V architectures.
Hello world in every computer language. Thanks to everyone who contributes to this, make sure to see contributing.md for contribution instructions!
mal - Make a Lisp
A running-jumping-swordfighting game I made on the Apple II from 1985-89
the official Rust and C implementations of the BLAKE3 cryptographic hash function
Official implementation for HyenaDNA, a long-range genomic foundation model built with Hyena
Open PS5 firmware 14.10 research: Lua userland experiments, syscall and attack-surface analysis. Kernel read/write and a complete exploit are not demonstrated.
Simple dense bitmap index in Go with binary operators
💾 Patches to add save state support to Game Boy games when playing on the original hardware
386MAX Memory Manager for DOS
Open-source Gameboy Flash Cartridge using an Xilinx CPLD as MBC
Basic hello-world example for GameBoy using rgbds
Gameboy development examples and tools
Gameboy boilerplate to get started quickly
An assembly tutorial for Game Boy showing how the scroll registers can be exploited to create some nice and interesting effects.
A sample game for Gameboy created with gbdk, gbdk-lib-extension and GB Lemon tracker LP1.297a.
A system-wide refactor (modernization) of the GameBoy Tracker (aka the Paragon 5) replayer created by Stephane Hockenhull.
Gameboy platformer written in assembly
Ledger devices app for Waves platform :large_blue_diamond:
A template project the Gameboy DMG/Color
A Gameboy DMG game written in z80 asm for LudumDare