A FREE comprehensive reverse engineering tutorial covering x86, x64, 32-bit/64-bit ARM, 8-bit AVR and 32-bit RISC-V architectures.
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A FREE comprehensive reverse engineering tutorial covering x86, x64, 32-bit/64-bit ARM, 8-bit AVR and 32-bit RISC-V architectures.
A running-jumping-swordfighting game I made on the Apple II from 1985-89
An introduction to ARM64 assembly on Apple Silicon Macs
This project aims to fix or address some issues in Grand Theft Auto IV: The Complete Edition
A book teaching assembly language programming on the ARM 64 bit ISA. Along the way, good programming practices and insights into code development are offered which apply directly to higher level languages.
The CORE-V CVA6 is a highly configurable, 6-stage RISC-V core for both application and embedded applications. Application class configurations are capable of booting Linux.
PokeWilds - A Gen 2 Game/Engine using libGDX
Materials for Windows Malware Analysis training (volume 1)
AV/EDR evasion via direct system calls.
Template-Driven AV/EDR Evasion Framework
AV/EDR evasion via direct system calls.
Disassembly of Pokémon Gold/Silver
Open PS5 firmware 14.10 research: Lua userland experiments, syscall and attack-surface analysis. Kernel read/write and a complete exploit are not demonstrated.
The open-source city building game for Game Boy Color.
Disassembly of the Pokémon Gold and Silver 1997 Space World demo
Simple dense bitmap index in Go with binary operators
Size-optimized ports of Artemio's 240p Test Suite to 8-bit consoles
Open-source Gameboy Flash Cartridge using an Xilinx CPLD as MBC
Basic hello-world example for GameBoy using rgbds
A basic operating system for the Game Boy. Because I can.
🖨 Port of a famous C64 BASIC one-liner to the Game Boy.
A sample game for Gameboy created with gbdk, gbdk-lib-extension and GB Lemon tracker LP1.297a.
A version of Snake for Game Boy
Medusa Repository: Transynther tool and Medusa Attack