Disassembly of Pokémon Red/Blue
- pokemon
- disassembly
- gameboy
- reverse-engineering
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Disassembly of Pokémon Red/Blue
Disassembly of Pokémon Crystal
Disassembly of Legend of Zelda: Link's Awakening DX
Disassembly of Pokemon Yellow
Official implementation for HyenaDNA, a long-range genomic foundation model built with Hyena
Disassembly of Pokémon Gold/Silver
Open PS5 firmware 14.10 research: Lua userland experiments, syscall and attack-surface analysis. Kernel read/write and a complete exploit are not demonstrated.
Disassembly of the Pokémon Gold and Silver 1997 Space World demo
Disassembly of Pokémon TCG
Size-optimized ports of Artemio's 240p Test Suite to 8-bit consoles
Disassembly of Oracle of Ages and Seasons
Disassembly of Pokémon Pinball
Open-source Gameboy Flash Cartridge using an Xilinx CPLD as MBC
Basic hello-world example for GameBoy using rgbds
Matrix digital rain effect for the Game Boy
The repository host gives no description.
fork/continuation of http://jiggawatt.org/muzak/xpmck/ Release 32 with bugfixes and new features
Game Boy Wave Form Visualizer
A system-wide refactor (modernization) of the GameBoy Tracker (aka the Paragon 5) replayer created by Stephane Hockenhull.
Gameboy platformer written in assembly
Block dropping puzzle game for Game Boy
Game Boy homebrew game featuring Pong and lasers
Messing around with some video effects on the gameboy.
A Gameboy DMG game written in z80 asm for LudumDare