.NET for Apache® Spark™ makes Apache Spark™ easily accessible to .NET developers.
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A LEGACY Unity project to help build Pokémon-esque RPG games.
A full day workshop (.NET MAUI Workshop in a Box) on how to build apps with .NET MAUI for iOS, Android, macOS, and Windows
- dotnet-maui
- dotnet
- dotnetmaui
The repository host gives no description.
Model Context Protocol (MCP) plugin to connect with Unity Editor — designed for Cursor, Claude Code, Codex, Windsurf and other IDEs
- cursor
- unity
- unity-package
- mcp
A .NET MIME creation and parser library with support for S/MIME, PGP, DKIM, TNEF and Unix mbox spools.
A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
- mlapi
- unity3d
- unity
- multiplayer
Sample code for Power Apps, including Dataverse, model-driven apps, canvas apps, Power Apps component framework, portals, and AI Builder.
- dataverse
- dynamics-365
- dynamics365
- microsoft-dataverse
A Git/TFS bridge, similar to git-svn
- git
- tfs
- c-sharp
- tfvc
Aila(AI超元域): The premier AI integration tool for Windows, macOS, and Android. Ask once, get answers from 10+ AIs like ChatGPT, Gemini, Claude3, Copilot, Poe, perplexity and more. Features customizable AI and prompts.
- autogpt
- openai
- openai-api
- chatgpt
A native HTML4 / HTML5 Remote Desktop Protocol and SSH client
- rdp-gateway
- remote-desktop
- browser
- ssh
Open Source Virtual (Network) Printer for Windows that allows you to create PDFs, OCR text, and print images, with advanced features usually available only in enterprise solutions.
Injects INotifyPropertyChanged code into properties at compile time
An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
AI automation skills specifically designed for Unity
iText for .NET is the .NET version of the iText library, formerly known as iTextSharp, which it replaces. iText represents the next level of SDKs for developers that want to take advantage of the benefits PDF can bring. Equipped with a better document engine, high and low-level programming capabilities and the ability to create, edit and enha
- library
- sdk
- pdf-generation
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
Fast and easy to use .NET library that creates or modifies Microsoft Word files without installing Word.
🎉 Welcome to follow the official account of "WPFDevelopers"! It covers the basic controls and custom control library (screenshot controls) of WPF. This project will be constantly updated, welcome to us ⭐ ️
(BETA) AI shouldn't have a meter. Unlimited tokens. Forever. Your machine. Your agent. Use it from anywhere. Terminal-native coding agent powered by local LLMs — 100% open source, free forever, and installed with a single command. Proudly built on C#/.NET, because AI tooling should be infrastructure, not a subscription.
Blazor Boilerplate / Starter Template with MudBlazor
- blazor
- boilerplate
- starter-template
- starter-kit
Fast, robust, powerful and extendible .NET serializer built for Unity
Build real-time apps (Blazor included) with less than 1% of extra code responsible for real-time updates. Host 10-1000x faster APIs relying on transparent and nearly 100% consistent caching. We call it DREAM, or Distributed REActive Memoization, and it's here to turn real-time on!
- blazor
- blazor-server
- blazor-webassembly
- realtime
Automatically finds all installed Steam, Epic and Ubisoft games with their respective DLC-related DLL locations on the user's computer, parses SteamCMD, Steam Store and Epic Games Store for user-selected games' DLCs, then provides a very simple graphical interface utilizing the gathered information for the maintenance of DLC unlockers.