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一个基于Entity-Component模式的灵活、通用、可扩展的轻量战斗(技能)框架,配置可选使用ScriptableObject或是Excel表格. A flexible, generic, easy to extend, lightweight combat (skills) framework based on Entity-Component pattern. Configuration can choose to use ScriptableObject or Excel tables.

  • unity
  • gameplay
  • skill
  • buff

HZHControls,c#winfrom custom control, has better operation support for touch screen, the project is based on framework4.0, completely native control development, do not use any third-party controls, you can use it safely in your project (winfromcontrol/winformcontrol/.net).There are more abundant industrial controls that continue to increase in the ~~~

An advanced audio library, written in C#. Provides tons of features. From playing/recording audio to decoding/encoding audio streams/files to processing audio data in realtime (e.g. applying custom effects during playback, create visualizations,...). The possibilities are nearly unlimited.

A third-party launcher for Genshin Impact that supports game injection, automatic check-in, and some useful small features.

  • dotnet

Mail-Archiver is a web application for archiving, searching, and exporting emails from multiple accounts. Featuring folder sync, attachment support, mailbox migration and a dashboard.

Sandcastle Help File Builder (SHFB). A standalone GUI, Visual Studio integration package, and MSBuild tasks providing full configuration and extensibility for building help files with the Sandcastle tools.

Bridge between Lua and the .NET.

  • luainterface
  • lua-functions
  • c-sharp
  • dotnet

The solution that allows unity games to update in runtime. 使Unity开发的游戏支持热更新的解决方案。

  • unity
  • hotupdate
  • csharp
  • hot-update