Materialize is a program for converting images to materials for use in video games and whatnot
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Cross-platform .NET/Mono bindings for LibVLC
- dotnet
- vlc
- multimedia
- xamarin
.NET Core library for dynamically loading code
- dotnet-core
QQ Group:538722494,KSFramework = KEngine + SLua(or xLua) , Unity3D Framework/Toolsets focus on hot reload
A simple kit meant to help jump start the creation of your 2D Unity game!
ENode is a framework aims to help us developing ddd, cqrs, eda, and event sourcing style applications.
Damselfly is a server-based Photograph Management app. The goal of Damselfly is to index an extremely large collection of images, and allow easy search and retrieval of those images, using metadata such as the IPTC keyword tags, as well as the folder and file names. Damselfly includes support for object/face detection.
Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights
A small, happy, dynamic MicroORM for .NET that will love you forever.
An Advanced Launcher for miHoYo/HoYoverse Games
- game-launcher
- genshin-impact
- honkai3rd
- winui3
Tweak DLL for NVIDIA DLSS, force DLAA on DLSS-supported titles, tweak scaling ratios & DLSS 3.1 presets, override DLSS versions without overwriting game files.
- dlss
- nvidia
- game
Extensions to make MonoGame more awesome
- monogame
Windows 10/11 Guide. Including Windows Security tools, Encryption, Nextcloud, Graphics, Gaming, Virtualization, Windows Subsystem for Linux (WSL 2), Software Apps, and Resources.
- windows-11
- windows11
- privacy-protection
- windows-terminal
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.
- animated-characters
- draw-calls
- animation-map
- unity
Create a mobile Balatro app from your Steam version of Balatro
Realtime Diffusion, using Automatic1111 Stable Diffusion API
ILGPU JIT Compiler for high-performance .Net GPU programs
High-performance, token-based structured data engine for .NET. A core component of REX, the technology behind CAPCOM's next-generation game engine.
AspectCore is an AOP-based cross platform framework for .NET Standard.
- aop
- aspect-oriented-programming
- netcore
- aspectcore-framework
Our own development branch of the well known WPF document docking library
- avalondock
- edi
- wpf-document
- ide
🎩 Appear offline for League of Legends, VALORANT, and Legends of Runeterra.
- lol
- league-of-legends
- leagueoflegends
- offline
A touch optimized GUI to increase your handheld gaming computer experience.
- consoles
- gaming
- gyroscope
- handheld
🔌 WebSocket client for Unity/MonoGame/Godot Mono - with no external dependencies (WebGL, Native, Android, iOS, UWP)
- websockets
- dotnet
- godot-mono
- monogame
Durable Task Framework allows users to write long running persistent workflows in C# using the async/await capabilities.