A game framework written with osu! in mind.
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- game-engine
- osu
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A game framework written with osu! in mind.
High-performance, allocation-free tween library for Unity. Create animations, delays, and sequences in one line of code.
High performance in-memory/distributed messaging pipeline for .NET and Unity.
A cross-platform high performing HTTP(S) proxy server in C#.
Highly performant and modular controls for node-based editors designed for data-binding and MVVM.
Creative coding library for Unity
A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
Sample code for Power Apps, including Dataverse, model-driven apps, canvas apps, Power Apps component framework, portals, and AI Builder.
Aerial Apple TV screen saver for Windows
CodeMaid is an open source Visual Studio extension to cleanup and simplify our C#, C++, F#, VB, PHP, PowerShell, JSON, XAML, XML, ASP, HTML, CSS, LESS, SCSS, JavaScript and TypeScript coding.
Enterprise-grade feature flag platform that you can self-host. Get started - free.
Directory Services Internals (DSInternals) PowerShell Module and Framework
Open Source Virtual (Network) Printer for Windows that allows you to create PDFs, OCR text, and print images, with advanced features usually available only in enterprise solutions.
A new way for developers to exchange card content in a common and consistent way.
UnrealSharp is a plugin to Unreal Engine 5, which enables developers to create games using C# (.NET10) with Hot Reload
Next generation API for .NET
Injects INotifyPropertyChanged code into properties at compile time
An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
iText for .NET is the .NET version of the iText library, formerly known as iTextSharp, which it replaces. iText represents the next level of SDKs for developers that want to take advantage of the benefits PDF can bring. Equipped with a better document engine, high and low-level programming capabilities and the ability to create, edit and enha
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
Advanced Windows Appearance Editor
Fast and easy to use .NET library that creates or modifies Microsoft Word files without installing Word.
(BETA) AI shouldn't have a meter. Unlimited tokens. Forever. Your machine. Your agent. Use it from anywhere. Terminal-native coding agent powered by local LLMs — 100% open source, free forever, and installed with a single command. Proudly built on C#/.NET, because AI tooling should be infrastructure, not a subscription.
A collection of challenge based hack-a-thons including student guide, coach guide, lecture presentations, sample/instructional code and templates. Please visit the What The Hack website at: https://aka.ms/wth