High-performance C# ECS
- csharp
- ecs
- ecs-framework
- entity-component-system
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High-performance C# ECS
An asynchronous cross-platform .Net library for Firebase
Mono/.NET bindings for Qt
Cross-platform socket API for Xamarin iOS/Android/Forms, Xamarin.Mac/MonoMac, Windows Phone 8/8.1, Windows Store and Windows Desktop.
Source code for the Uno Gallery apps and Uno Playground (made in Wasm)
Portable version of Bouncy Castle with support for .NET 4, .NET Standard 2.0, MonoAndroid, Xamarin.iOS, .NET Core
The Uno Platform Gallery application
Blazor WebView control for WPF, Android, macOS, iOS. Run Blazor on .NET Core and Mono natively inside a Webview.
A C# Source Generator that adds convenient onready-like features to your C# scripts in Godot Mono (3.x) without any reflection.
TranslatedPi.NET is a .NET 10 port of Pi. Pi is a minimal, extensible Agent harness (a TypeScript monorepo of about 171,000 lines). This project ports its core libraries one by one to net10.0, so that the .NET ecosystem can use the same set of capabilities.
A set of custom controls for the WinUI and the Uno Platform not offered out of the box by WinUI, such as Card, TabBar, NavigationBar, etc.
Libraries to ease common developer tasks associated with building multi-platform mobile, desktop and web applications using Uno Platform or WinAppSDK.
Facilitates simple durable and asynchronous messaging in dotnet apps.
Ch9 - Uno Reference Implementation project
StringDB is a modular, key/value pair archival DB designed to consume *tiny* amounts of ram & produce *tiny* databases.
Compile-time dependency Injection for .Net, Mono, and MonoTouch
Monoco Field Type Sitecore additions.