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25–48 of 113 · Most stars

This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.

PolySharp provides generated, source-only polyfills for C# language features, to easily use all runtime-agnostic features downlevel. Add a reference, set your C# version to latest and have fun! 🚀

  • csharp
  • dotnet
  • dotnet-core
  • dotnet-framework

A .NET FFMpeg/FFProbe wrapper for easily integrating media analysis and conversion into your C# applications

  • ffmpeg
  • ffprobe
  • conversion
  • analysis

Open Source Virtual (Network) Printer for Windows that allows you to create PDFs, OCR text, and print images, with advanced features usually available only in enterprise solutions.

🎉 Welcome to follow the official account of "WPFDevelopers"! It covers the basic controls and custom control library (screenshot controls) of WPF. This project will be constantly updated, welcome to us ⭐ ️

Microsoft.Recognizers.Text provides recognition and resolution of numbers, units, date/time, etc. in multiple languages (ZH, EN, FR, ES, PT, DE, IT, TR, HI, NL. Partial support for JA, KO, AR, SV). Packages available at: https://www.nuget.org/profiles/Recognizers.Text, https://www.npmjs.com/~recognizers.text

Damselfly is a server-based Photograph Management app. The goal of Damselfly is to index an extremely large collection of images, and allow easy search and retrieval of those images, using metadata such as the IPTC keyword tags, as well as the folder and file names. Damselfly includes support for object/face detection.

Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.

  • animated-characters
  • draw-calls
  • animation-map
  • unity