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提供一些UnityEditor工具链开发的常用小技巧与示例(Provides some common tips and examples for developing the UnityEditor toolchain)

Build real-time apps (Blazor included) with less than 1% of extra code responsible for real-time updates. Host 10-1000x faster APIs relying on transparent and nearly 100% consistent caching. We call it DREAM, or Distributed REActive Memoization, and it's here to turn real-time on!

  • blazor
  • blazor-server
  • blazor-webassembly
  • realtime

Automatically finds all installed Steam, Epic and Ubisoft games with their respective DLC-related DLL locations on the user's computer, parses SteamCMD, Steam Store and Epic Games Store for user-selected games' DLCs, then provides a very simple graphical interface utilizing the gathered information for the maintenance of DLC unlockers.

A high-performance C# based Archetype & Chunks Entity Component System (ECS) with optional multithreading.

  • csharp
  • dotnet
  • ecs
  • entity-component-system

AssetStudio - Based on the archived Perfare's AssetStudio, I continue Perfare's work to keep AssetStudio up-to-date, with support for new Unity versions and additional improvements.

Core basic components: log (file / network), configuration (XML / JSON / HTTP), cache (memory / redis), network (TCP / UDP / HTTP), RPC framework, serialization (binary / XML / JSON), APM performance tracking. 核心基础组件,日志(文件/网络)、配置(XML/Json/Http)、缓存(内存/Redis)、网络(Tcp/Udp/Http)、RPC框架、序列化(Binary/XML/Json)、APM性能追踪。

Local Windows iPhone/iPad mirroring over USB and AirPlay with D3D11 preview, multi-device sessions, OBS output, and a standalone driver manager.

  • audio-capture
  • cpp
  • csharp
  • direct3d11

Portable Tool for an Ideal Windows Setup

  • tweaker
  • monitoring-system
  • windows-optimization
  • debloat

网络联机游戏解决方案---Unity制作的联机赛车游戏,服务端为SpringBoot + Mybatis Plus;后台为Vue + Element;游戏端采用QFramework框架,Addressable+HybridCLR实现热更新,支持KCP和WebSocket网络。

Open-source Windows game resource manager. Suppresses background processes, gives games exclusive CPU cores, steers device interrupts off game cores, applies per-game GPU driver, memory and power policies, and restores every change after play. No injection, no telemetry. GPL-3.0.

  • cpu-affinity
  • csharp
  • dotnet
  • frame-time