Cross-platform building blocks for .NET applications. Provides service location and dependency resolution, logging, platform-neutral images, colours and geometry, and unit test and design mode detection.
- nlog
- logging
- cross-platform
- hacktoberfest
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Cross-platform building blocks for .NET applications. Provides service location and dependency resolution, logging, platform-neutral images, colours and geometry, and unit test and design mode detection.
DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers
Gestures and input handling made sane for Unity
Machine.Specifications is a Context/Specification framework for .NET that removes language noise and simplifies tests.
In-game debug console for Unity.
This repo contains the code for allReady, an open-source solution focused on increasing awareness, efficiency and impact of preparedness campaigns as they are delivered by humanitarian and disaster response organizations in local communities.
High performance Lua interpreter implemented in C# for .NET and Unity
Open-source cross-platform symbolic algebra library for C# and F#. Can be used for both production and research purposes.
High-performance C# ECS
This repository contains Hands on Test Driven Development Katas (C#)
Gems of Unity Labs for our user-base.
An input manager for Unity that tames the cross-platform controller beast.
A Civilization-style strategy game about governing Israel from 15 May 1948. Real ministers, real map, every fact sourced. Unity + deterministic C# sim.
Puzzle game with clever twists (Unity3d)
Unity plugin for third-party agent platforms
⭐ Bringing WebXR to Unity 3D ! B-)
✅ List of Automated Testing (TDD/BDD/ATDD/SBE) Tools and Frameworks for .NET
Lightweight tween library for Unity
:video_game: Unity SDK to use the IBM Watson services.
A Pixel Perfect Camera for 2D Games in Unity.
BDD framework allowing to create easy to read and maintain tests.
A Utility AI for C# and Unity
Community Contributions for ASP.NET Core
A state-of-the-art distributed system using Reactive DDD as uncertainty modeling, Event Storming as subdomain decomposition, Event Sourcing as an eventual persistence mechanism, CQRS, Async Projections, Microservices for individual deployable units, Event-driven Architecture for efficient integration, and Clean Architecture as domain-centric design