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97–120 of 159 · Most stars

The Universal Device Detection library will parse any User Agent and detect the browser, operating system, device used (desktop, tablet, mobile, tv, cars, console, etc.), brand and model.

  • c-sharp
  • dotnet
  • detection-library
  • user-agent

Lightweight and Extensible Infrastructure for Building Web Applications - Web Application Framework

  • dotnet-core
  • efcore
  • aspnet-core
  • solid

A plugin for Xamarin and Windows - it unites Crouton (Android), TWMessageBarManager (iOS) and my toast notificator for WP8.

Box2D.NET - a C# port of Box2D, is a 2D physics engine for games, .NET, Unity3D, servers

  • 2d
  • 2d-game
  • box2d
  • csharp

Support for Bluetooth Beacons for the Universal Windows Platform (Windows 10), including the Eddystone specification.

Mobile VR with 6DoF head tracking, passthrough and hand tracking, from ARCore and ARKit, in Unity

An expansible unit conversion library for .NET: exact definitions, synonym-based unit names and no dependencies.

  • unit-conversion
  • csharp
  • nuget
  • nuget-package

TranslatedWindows wireless peripheral battery monitoring — Bluetooth headsets, 2.4G keyboards, mice and gamepads. Desktop widget, taskbar display. Unified battery level indicators for 2.4GHz mice, headsets and Bluetooth devices in the Windows tray

This repository has samples that demonstrate various aspects of the AWS Mobile SDK for Unity, you can get the SDK source on Github (https://github.com/aws/aws-sdk-net)

🌈 Colour / Color conversion, interpolation, and comparison for .NET

  • colour
  • rgb
  • lab
  • oklab

Use Neovim as the default code editor for Unity — with .csproj generation, OmniSharp support and LSP-ready workflow.

  • neovim-unity-plugin-external-editor-omnisharp