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A .NET FFMpeg/FFProbe wrapper for easily integrating media analysis and conversion into your C# applications

  • ffmpeg
  • ffprobe
  • conversion
  • analysis

A set of .NET libraries for Windows implementing PInvoke calls to many native Windows APIs with supporting wrappers.

  • pinvoke
  • dotnet
  • dotnet-standard
  • controls

Nez is a free 2D focused framework that works with MonoGame and FNA

  • monogame
  • fna
  • nez
  • farseerphysics

A library for adding scripting to .NET applications. Supports V8 (Windows, Linux, macOS) and JScript/VBScript (Windows).

  • dotnet
  • javascript
  • vbscript
  • v8

Highly performant and modular controls for node-based editors designed for data-binding and MVVM.

  • wpf
  • node-editor
  • mvvm
  • controls

Sample code for Power Apps, including Dataverse, model-driven apps, canvas apps, Power Apps component framework, portals, and AI Builder.

  • dataverse
  • dynamics-365
  • dynamics365
  • microsoft-dataverse

Aila(AI超元域): The premier AI integration tool for Windows, macOS, and Android. Ask once, get answers from 10+ AIs like ChatGPT, Gemini, Claude3, Copilot, Poe, perplexity and more. Features customizable AI and prompts.

CodeMaid is an open source Visual Studio extension to cleanup and simplify our C#, C++, F#, VB, PHP, PowerShell, JSON, XAML, XML, ASP, HTML, CSS, LESS, SCSS, JavaScript and TypeScript coding.

A new way for developers to exchange card content in a common and consistent way.

  • cards
  • bot-framework
  • adaptive-cards
  • adaptivecards

iText for .NET is the .NET version of the iText library, formerly known as iTextSharp, which it replaces. iText represents the next level of SDKs for developers that want to take advantage of the benefits PDF can bring. Equipped with a better document engine, high and low-level programming capabilities and the ability to create, edit and enha

Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.