Provides an efficient allocation free async/await integration for Unity.
- csharp
- unity
- coroutine
- task
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Provides an efficient allocation free async/await integration for Unity.
Zero allocation LINQ with LINQ to Span, LINQ to SIMD, and LINQ to Tree (FileSystem, JSON, GameObject, etc.) for all .NET platforms and Unity, Godot.
C# as you know it but with Go-inspired tooling (small, selfcontained, and native executables)
Html Agility Pack (HAP) is a free and open-source HTML parser written in C# to read/write DOM and supports plain XPATH or XSLT. It is a .NET code library that allows you to parse "out of the web" HTML files.
A set of .NET libraries for Windows implementing PInvoke calls to many native Windows APIs with supporting wrappers.
ILGPU JIT Compiler for high-performance .Net GPU programs
Linq-like extension functions for Arrays, Span<T>, and List<T> that are faster and allocate less.
Compiles C# code by first rewriting the syntax trees of LINQ expressions using plain procedural code, minimizing allocations and dynamic dispatch.
Delegate-based C# P/Invoke alternative - compatible with all platforms and runtimes.
Compile C# and .NET CIL to small standalone Wasm with WASI (AOT with built-in Runtime and Precise GC)
Runtime parser for string expressions (formulas, method calls). Builds dynamic LINQ expression tree and compiles it to lambda delegate.
Source code for the Uno Gallery apps and Uno Playground (made in Wasm)
A C# wrapper written around QPDF, allowing for various operations on PDF documents: transformations, page manipulation, linearization, and more.