behaviac is a framework of the game AI development, and it also can be used as a rapid game prototype design tool. behaviac supports the behavior tree, finite state machine and hierarchical task network(BT, FSM, HTN)
- bt
- behavior-tree
- behavior-trees
- fsm
Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
An open source mesh slicer framework for Unity3D Game Engine. Written in C#.
A Unity library for common movement AI
- unity
- steering-behaviors
- movement
- game-ai
AI automation skills specifically designed for Unity
DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers
- detour
- recast
- navmesh
- pathfinding
ReStreet: FIFA Street (2012) recompiled for Windows PC, with online play, a launcher with friends, chat and rooms. Bring your own game.
- fifa-street
- game-preservation
- launcher
- online-multiplayer
This is a game that was created for FTJ 2012 ("F This Jam")
A simple 2D game written in C# with .NET Core. Development is streamed live on https://twitch.tv/davidwengier and past streams available on YouTube at http://bit.ly/trains-net-videos
- hacktoberfest
- csharp
- net
- skiasharp