Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
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Computational Geometry Unity library with implementations of intersection algorithms, triangulations like delaunay, voronoi diagrams, polygon clipping, bezier curves, ear clipping, convex hulls, mesh simplification, etc
- unity3d
- computational-geometry
- voronoi
- intersections
Experiments with procedurally-generated worlds, XNA, and design patterns