Mono open source ECMA CLI, C# and .NET implementation.
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Probabilistic language based on pattern matching and constraint propagation, 153 examples
- algorithms
- csharp
- gamedev
- language
Zero allocation LINQ with LINQ to Span, LINQ to SIMD, and LINQ to Tree (FileSystem, JSON, GameObject, etc.) for all .NET platforms and Unity, Godot.
- linq
- c-sharp
- unity
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
Another fucking c# Steamworks implementation
Unreal Engine .NET 6 integration
- unreal-engine-4
- game-framework
- gamedev
- game-development
Next generation API for .NET
- reflection
- raft
- raft-consensus
- raft-consensus-algorithm
Fast Compiler for C# Expression Trees and the lightweight LightExpression alternative. Diagnostic and code generation tools for the expressions.
- expression-tree
- dryioc
- delegate
- il-optimizations
Linq-like extension functions for Arrays, Span<T>, and List<T> that are faster and allocate less.
- simd
- linq
- perfromance
- gamedev-library
Delegate-based C# P/Invoke alternative - compatible with all platforms and runtimes.
- csharp
- pinvoke
- native
- c
Runtime parser for string expressions (formulas, method calls). Builds dynamic LINQ expression tree and compiles it to lambda delegate.
- evalexpr
- evaluator
- dot-net
- dotnetcore
Source code for the Uno Gallery apps and Uno Playground (made in Wasm)
- uno
- uno-platform
- webassembly
- wasm
This project is a Blazor Interop C# Generator, has a sample against the BabylonJS library.
- blazor-interop
- typescript-parser
- blazor-wasm
- babylonjs