Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
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Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.
One framework for creating powerful cross-platform games.
- xna
- monogame
- game-framework
- gamedev
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
AI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C# method may be turned into a tool by a single line. Works with Claude Code, Gemini, Copilot, Cursor and any other absolutely for free.
- ai
- ai-integration
- game-development
- mcp
FNA - Accuracy-focused XNA4 reimplementation for open platforms
- xna
- fna
- csharp
- gamedev
A free, open source C# framework for making games, or your own game engine. Direct access to native APIs and Vulkan, with the low-level libraries around them. The foundation under Kitten Space Agency and RimWorld's Waylith engine.
- csharp
- dotnet
- game-engine
- vulkan
DotRecast - a C# port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, Unity3D, games, servers
- detour
- recast
- navmesh
- pathfinding
In-game debug console for Unity.
A small C# game framework
- 2d
- cross-platform
- csharp
- dotnet
High-performance C# ECS
- csharp
- ecs
- ecs-framework
- entity-component-system
Ink integration for Godot Engine.
Linq-like extension functions for Arrays, Span<T>, and List<T> that are faster and allocate less.
- simd
- linq
- perfromance
- gamedev-library
A Utility AI for C# and Unity
- unity
- artificial-intelligence
- utility-based-ai
- game-ai
Godot-MCP — Model Context Protocol (MCP) integration for the Godot Engine. AI tools for the Godot Editor in C#, with cloud connection to ai-game.dev. Apache-2.0.
A template used for quickly setting up new Godot 4 C# games that features ENet multiplayer, visual in-game debugging and more.
Simple implementation of a quest system on dotnet with an interface for godot
Engine-agnostic MCP server shared by Unity-MCP, Godot-MCP and Unreal-MCP