Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.
Repository Index
47,133 repositories indexed
1–14 of 14 · Most stars
Open-source platform for building cross-platform native Mobile, Web, Desktop, and Embedded apps from a single C#/XAML codebase. Work from any IDE/CLI with Hot Reload, Visual Designer, MCPs, and Skills built for modern .NET workflows. 200M+ NuGet downloads.
AI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C# method may be turned into a tool by a single line. Works with Claude Code, Gemini, Copilot, Cursor and any other absolutely for free.
- ai
- ai-integration
- game-development
- mcp
🚀 A future-proof enterprise web CMS supporting both headless and decoupled approaches. Build any type of app with customizable APIs on ASP.NET Core/.NET Core. Completely open-source and designed for flexibility. Since 2018.
- dotnet
- asp-net-core
- dotnet-core
- dotnetcore
A KeePass-compatible password and secrets manager for people who work with AI agents.
The .NET library to build AI agents with 30+ built-in connectors.
- agent-framework
- agent-orchestration
- orchestration
- multi-agent
Cross-Platform, Agent-Native Universal Log Viewer.
The safest way to make REST calls in C# with an MCP Generator
- csharp
- json
- rest-client
- web-api
Godot-MCP — Model Context Protocol (MCP) integration for the Godot Engine. AI tools for the Godot Editor in C#, with cloud connection to ai-game.dev. Apache-2.0.
An open-source IDE for C# and .NET, built with Avalonia, for Windows, macOS and Linux: a Roslyn-powered editor, its own debugger with Hot Reload, a CPU and memory profiler, XAML tooling for Avalonia and WPF, and an MCP server for coding agents.
:octocat: GitHub Emoji for C#, dotnet and beyond
🐿️ A metadata-driven Minecraft launcher for reproducible, storage-efficient instances and a built-in CLI with MCP mode for AI agents.
A Roslyn analyzer to improve the experience when working with nullable reference types.
Engine-agnostic MCP server shared by Unity-MCP, Godot-MCP and Unreal-MCP