A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
- unity
- mesh
- multithreaded
- animation
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A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
A versatile Unity scroll view component that enables highly flexible animations.
A Unity C# animation engine. HOTween v2
Lightning-fast and Zero Allocation Tween Library for Unity.
High-performance, allocation-free tween library for Unity. Create animations, delays, and sequences in one line of code.
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.
This technique is designed to instance Characters(SkinnedMeshRender).
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.
Minimal dependency injection framework for Unity