Sign in

Repository Index

80,339 visible repositories in the index

Tags: Games
Tags

A repository shows when it has any selected Tag.

Clear Tags
Filters (1)

Filters

Clear all filters

1–9 of 9 · Most stars

A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time

  • unity
  • mesh
  • multithreaded
  • animation

High-performance, allocation-free tween library for Unity. Create animations, delays, and sequences in one line of code.

  • animation
  • camera-shake
  • easing
  • tween

Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central tools group since early 2005. ATF has been used by most SCE first party studios to make many custom tools such as Naughty Dog’s level editor and shader editor for The Last of Us, Guerrilla Games’ sequence editor for Killzone games (including the Killzone: Shadow Fall PS4 launch title), an animation blending tool at Santa Monica Studio, a level editor at Bend Studio, a visual state machine editor for Quantic Dream, sound editing tools, and many others.

Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.

  • animated-characters
  • draw-calls
  • animation-map
  • unity