Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.
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mRemoteNG is the next generation of mRemote, open source, tabbed, multi-protocol, remote connections manager.
- mremoteng
- rdp
- ssh
- remote-desktop
Algorithmic trading and quantitative trading open source platform to develop trading robots (stock markets, forex, crypto, bitcoins, and options).
- trading-strategies
- trading-robots
- trading-platform
- algorithmic-trading-engine
A C# implementation of the WebSocket protocol client and server
MQTTnet is a high performance .NET library for MQTT based communication. It provides a MQTT client and a MQTT server (broker). The implementation is based on the documentation from http://mqtt.org/.
- mqtt
- mqtt-client
- mqtt-broker
- mqtt-server
Protocol Buffers library for idiomatic .NET
AI Skills, MCP Tools, and CLI for Unity Engine. Full AI develop and test loop. Use cli for quick setup. Efficient token usage, advanced tools. Any C# method may be turned into a tool by a single line. Works with Claude Code, Gemini, Copilot, Cursor and any other absolutely for free.
- ai
- ai-integration
- game-development
- mcp
DotNetty project – a port of netty, event-driven asynchronous network application framework
- networking
- protocols
SuperSocket is a high-performance, extensible socket server application framework for .NET. It provides a robust architecture for building custom network communication applications with support for multiple protocols including TCP, UDP, and WebSocket.
- csharp
- socket
- socketserver
- realtime-communication
Ultra fast and low latency asynchronous socket server & client C# .NET Core library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution
- low-latency
- performance
- async
- tcp-server
A C# implementation of WAMP (The Web Application Messaging Protocol)
Godot-MCP — Model Context Protocol (MCP) integration for the Godot Engine. AI tools for the Godot Editor in C#, with cloud connection to ai-game.dev. Apache-2.0.
A declarative serialization framework for controlling formatting of data at the byte and bit level using field bindings, converters, and code.
- serialization
- serializer
- protocol
- c-sharp
Neo4j Bolt driver for .NET
Implementation of RAFT consensus in .NET core
- raft-consensus-algorithm
- raft
- raft-protocol
- raft-algorithm
Build real-time Blazor and MAUI apps while writing just 0.1% of the usual real-time update code. Handle 10× more API requests with the ActualLab.Rpc protocol—or 1000× more with Fusion’s transparent and perfectly coherent caching.
An oekaki BBS board running on top of the AT Protocol.
- atproto
- atprotocol
- bluesky
- decentralized
Dot Net Core based Chrome Debugger Protocol Generator
- chrome-debugger-protocol
- dotnet
- chrome-debugging-protocol
- chrome-devtools
Effortlessly send messages anywhere on the network using Reactive Extensions (RX). Transport protocol is ZeroMQ.
A Roslyn analyzer to improve the experience when working with nullable reference types.
Forensic tool for acquisition, triage and analysis of remote block devices via iSCSI protocol.
- acquisition
- cybersecurity
- forensics
- iscsi
A runtime library and schema code generation tools for Chrome DevTools Protocol support in C#/.NET.
- chrome-devtools-protocol
- chromium
- csharp
- dotnet
Engine-agnostic MCP server shared by Unity-MCP, Godot-MCP and Unreal-MCP
ActualLab.Fusion Samples are here. Skip SignalR and gRPC. Build real-time Blazor and MAUI apps while writing just 0.1% of the usual real-time update code. Handle 10× more API requests with the ActualLab.Rpc protocol—or 1000× more with Fusion’s transparent and perfectly coherent caching.