The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.
- roslyn
- visual-basic
- visual-studio
- csharp
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The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.
The official repo for the design of the C# programming language
Mono open source ECMA CLI, C# and .NET implementation.
Provides an efficient allocation free async/await integration for Unity.
.NET (WPF and Windows Forms) bindings for the Chromium Embedded Framework
C# pure functional programming framework - come and get declarative!
OpenCV wrapper for .NET
SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.
:angel: The ultimate angle brackets parser library parsing HTML5, MathML, SVG and CSS to construct a DOM based on the official W3C specifications.
Python for .NET is a package that gives Python programmers nearly seamless integration with the .NET Common Language Runtime (CLR) and provides a powerful application scripting tool for .NET developers.
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
Canonical actor model implementation for .NET with local + distributed actors in C# and F#.
Easy to use F#-like ~discriminated~ unions for C# with exhaustive compile time matching
A C#/.NET library to run LLM (🦙LLaMA/LLaVA) on your local device efficiently.
A helper library for async/await.
Git + .NET = ❤
Tools and libraries to glue C/C++ APIs to high-level languages
Run C# scripts from the .NET CLI.
Functional extensions for C#
Implementation of Python 3.x for .NET Framework that is built on top of the Dynamic Language Runtime.
.NET for Apache® Spark™ makes Apache Spark™ easily accessible to .NET developers.
Next generation API for .NET
Cross-platform .NET/Mono bindings for LibVLC
An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.