.NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.
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.NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.
:electron: Build cross platform desktop apps with ASP.NET Core (Razor Pages, MVC, Blazor).
SkiaSharp is a cross-platform 2D graphics API for .NET platforms based on Google's Skia Graphics Library. It provides a comprehensive 2D API that can be used across mobile, server and desktop models to render images.
Zero allocation LINQ with LINQ to Span, LINQ to SIMD, and LINQ to Tree (FileSystem, JSON, GameObject, etc.) for all .NET platforms and Unity, Godot.
Cross-platform .NET/Mono bindings for LibVLC
An interpreter for the Lua language, written entirely in C# for the .NET, Mono, Xamarin and Unity3D platforms, including handy remote debugger facilities.
Official repository - Fully managed, cross platform (Windows, Mac, Linux) .NET library for capturing packets
Mono/.NET bindings for Qt
Delegate-based C# P/Invoke alternative - compatible with all platforms and runtimes.
Source code for the Uno Gallery apps and Uno Playground (made in Wasm)
A simple cross platform .NET API for Intel MKL
Libraries to ease common developer tasks associated with building multi-platform mobile, desktop and web applications using Uno Platform or WinAppSDK.
A portable cross-platform pinvoke .NET wrapper around libsass to convert SCSS to CSS
Compiler & Runtime for 'Almost Binary'. Code in platform-independent binary and utilize high-level data structures and state-of-the-art libraries (e.g. quantum computing, blockchain, ..)