An automated Themida / Code Virtualizer / WinLicense (v3.0-v4) unpacker and dump fixer tool
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This is an open source, all-in-one, static recompilation project that I built from the ground up for the Xbox 360 Gears of War series. All 4 games have been personally recompiled for use with a fully native renderer by me.
- decomp
- decompilation
- pc
- port
Call of Duty 3 (Xbox 360) static recompilation: host runtime, tools and notes
:video_game: Open Source teleportation based first person puzzle-platformer
C++ ODBC wrapper
- odbc
- database-access
- database-access-library
- odbc-api
🌳 Plugin for procedural generation of 3D trees of varying complexity for Godot Engine.
Print wirelessly from Cura, PrusaSlicer or Slic3r to your 3D printer connected to an ESP8266 or ESP32 module
- esp8266
- esp
- 3d-printing
- cura
Speech synthesis, speech recognition and voice activity detection for voice conversation, in C++ on ggml: Qwen3-TTS, Irodori-TTS, Qwen3-ASR, ReazonSpeech, parakeet and Silero VAD on Metal, Vulkan and the CPU, with an OpenAI-compatible server and live transcription.
- cpp
- ggml
- gguf
- metal
The Open Capture and Analytics Tool (OCAT) provides an FPS overlay and performance measurement for D3D11, D3D12, and Vulkan
- mit-license
- vulkan
- fps-overlay
- d3d12
Static recompilation of Need for Speed Underground 2 (SPEED2.EXE x86-32 -> C) with pcrecomp. Bring your own game; no game code or data included.
Bloodborne for Android: GSR2/FSR 3.1 + LSFG, on-screen controller. Tested on Snapdragon 8 Gen 2 and 8 Elite.
Native Android port of God of War III Remastered (PS4). test in adren 830
A C/C++ header file for fast 32-bit division remainders (and divisibility tests) on 64-bit hardware.
- performance
Can bus monitoring tool based on arduino and can bus shield. Implements CAN ASCII/SLCAN protocol compatible with Lawicel CAN232/CANUSB. Can be used for monitoring low speed CAN (interior can bus of most cars, less than 500kbps). For higher speeds serial port can become a bottleneck in case data density is high.
XLE -- the "hackable" 3D game rendering engine
VeloView performs real-time visualization and easy processing of live captured 3D LiDAR data from Velodyne sensors (Alpha Prime™, Puck™, Ultra Puck™, Puck Hi-Res™, Alpha Puck™, Puck LITE™, HDL-32, HDL-64E). Runs on Windows, Linux and MacOS. This repository is a mirror of https://gitlab.kitware.com/LidarView/VeloView-Velodyne.
- lidar
- lidar-camera-calibration
- lidar-data-manipulation
- lidar-measurements
A library to make using WiFi & MQTT on the ESP8266 easy.
Fast fork of llama.cpp designed for Qwen3.8-Flash-Next
LidarView performs real-time reception, recording, visualization and processing of 3D LiDAR data. This repository is a mirror of https://gitlab.kitware.com/LidarView/lidarview.
ESP-NOW Arduino library for ESP8266 and ESP32
- esp8266
- esp32
- esp-now
- arduino-library
Transform your spin bike into a Smart Trainer!
- zwift
- platformio
- esp32
- stepper-motor
Gran Turismo 3 A-Spec engine reimplementation for modern platforms (bring your own disc)
C++/CUDA single-GPU inference engine for Qwen3.8 (incl. Qwen3.8-Flash-Next with offloaded experts) on the RTX 5090; grew from NInfer
GPL release of Hovertank 3D source code.