Dragon's Crown Pro native PC port for Windows, with direct PS4 PKG installation, TRG launcher and modern graphics options
- native-port
- pc-port
- playstation-4
- ps4
47,133 repositories indexed
217–240 of 337 · Most stars
Dragon's Crown Pro native PC port for Windows, with direct PS4 PKG installation, TRG launcher and modern graphics options
Static recompilation of Need for Speed Underground 2 (SPEED2.EXE x86-32 -> C) with pcrecomp. Bring your own game; no game code or data included.
Metroid Dread recomp
A C/C++ header file for fast 32-bit division remainders (and divisibility tests) on 64-bit hardware.
Modern C++ ORM library
Breath of the Wild (Wii U, v1.5.0) statically recompiled to a native Windows program with a Vulkan renderer.
Vulkan compute for people
The modern documentation tool for C++.
Collection of self-contained header-only libraries for C++17
XLE -- the "hackable" 3D game rendering engine
Unicode Algorithms Implementation for C/C++
Openframework wrapper for box2d
Simple C++ ini parser.
Burnout Revenge recompilation based on RexGlue + standalone Plume render
Afterburner for Vulkan development; Auto-Vk is a modern C++ low-level convenience and productivity layer atop Vulkan-Hpp.
Vulkan library oriented on high speed rendering
Header-only, lightweight C++ library for binary streaming & serialization. Network data handling made easy peasy!
Very fast, high-quality hash function, discrete-incremental and streamed hashing-capable (non-cryptographic, header-only C/C++) 27GB/s + PRNG
Gran Turismo 3 A-Spec engine reimplementation for modern platforms (bring your own disc)
Native Windows PC port of The Last of Us Remastered (PS4, CUSA00552). Runs the game’s own x86-64 code on a custom runtime, with PS4 system libraries reimplemented and a Vulkan renderer based on shadPS4. Includes a launcher. No game files included: you need your own copy.
Unofficial native Android port of Need for Speed: Most Wanted (Xbox Black Edition). The x86 code is statically recompiled to C++ with XboxXBE-Recomp and built for arm64, with a Vulkan renderer, SDL3, touch/controller/keyboard input, and extended graphics options. No emulator, no game assets included.
Small C++ header to display async animations, counters, progress bars, and status messages
Simple C++ Config Loader Framework(Serialization & Reflection)
[UNMAINTAINED] A modern cross-platform 3D engine built with Vulkan, glTF 2.0 and modern C++14.