[UNMAINTAINED] A modern cross-platform 3D engine built with Vulkan, glTF 2.0 and modern C++14.
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C++20 Microservice Bootstrapping Framework
- threads
- event-loops
- boost
- cpp20
Artificial Intelligence for Kinematics, Dynamics, and Optimization
ViSP stack for ROS
This repo contains code to natively run iDrive 6 on the J29 Toyota Supra. This in theory should be portable across iDrive versions. This was written entirely with AI because it's well beyond my skillset.
Qt5 suite that supports displaying and editing nodes in a graph-like flow. Similar to Unreal Kismet, Frostbite 3 Schematics or Allegorithmic Substance Designer UIs.
Native PC port of Super Smash Bros. Brawl (static recompilation): 4K, widescreen, gamepads, and Wii SD mods (Project+, Project+Ex, REX, Brawl Minus, Legacy XP). Bring your own disc.
TSPS is a cross platform Toolkit for Sensing People in Spaces. It performs openCV operations on live video (Kinect, web camera, etc) and sends it to clients as JSON (via WebSockets), OSC, TUIO, or TCP.
ROS nodes to read and write point clouds from and to files (e.g. ply, vtk).
Native PC port of Super Paper Mario (Wii) by static recompilation: 4K, cinematic widescreen, 120 fps, HQ music, HD textures, gamepad and pointer support. Bring your own disc.
This repository provides a set of tools and libraries to integrate Intel® OpenVINO™ Toolkit with ROS 2 (Robot Operating System), enabling efficient deployment of deep learning models for computer vision applications on Intel® hardware.
A simple, cross-platform utility to classify packets into flows using only the essential 4-tuple.
A cross-platform HTTP client library with a focus on usability and speed
- cpp
- networking
- http
- https
GUI, CLI, and ROS 2 messages for robot traffic flows in buildings
Prospero coding harness
Daggy - Data Aggregation Utility and C/C++ developer library for data streams catching
- serverless-framework
- streaming
- stream-processing
- qt
An open source, cross-platform game engine designed for indie developers.
- chillisource-game-engine
- 2d-game-engine
- 3d-game-engine
- cpp11
A simple C++ 03/11/etc timer class for ~microsecond-precision cross-platform benchmarking. The implementation is as limited and as simple as possible to create the lowest amount of overhead.
Motor simulation plugins for Gazebo - ROS
The repository host gives no description.
- camera-calibration
- ros
- ceres-solver
- apriltags
A free, open source music workstation built around the grid.
- daw
- flp
- music-production
- piano-roll
CloudPeek is a lightweight, cross-platform, single-header C++ point cloud viewer. It’s designed for simplicity and efficiency, requiring no heavy libraries like PCL or Open3D. Ideal for visualizing and interacting with 3D data from LiDAR, photogrammetry, or other datasets, CloudPeek delivers powerful, real-time exploration in a minimalistic package
GLFW C++ Wrapper - thin, modern, C++17, header-only GLFW wrapper
- glfw
- cpp
- cpp17
- wrapper
Translated2026 Northeastern University T-DT Lab RoboMaster Robotics Competition (RoboMaster University Championship) Sentry Localization Open Source
- lidar-imu-odometry
- livox-mid360
- localization
- relocalization