A GPU (CUDA) based Artificial Neural Network library
- self-organizing-map
- cuda
- c-plus-plus-11
- propagation-network
47,133 repositories indexed
217–240 of 246 · Most stars
A GPU (CUDA) based Artificial Neural Network library
Serverless ML Framework
Dependency injection framework for Qt
EOSIO Ethereum Virtual Machine (EVM)
Framework for Vulkan beginners, used in university education.
Various expansions to Steamworks SDK support in GameMaker: Studio / GMS2. (now merged into the official extension)
A cross-platform IRC framework for Qt
InsNet Runs Instance-dependent Neural Networks with Padding-free Dynamic Batching.
openFrameworks is a community-developed cross platform toolkit for creative coding in C++.
ROS wrapper for NCNN neural inference framework
Quasi Engine is a framework that intends to be a complete toolset to ease 2d game development, providing ready-to-use QML elements representing basic game entities needed by most of games.
### This project has been merged ESPHelper. Please use https://github.com/ItKindaWorks/ESPHelper ### A port of the ESPHelper library for ESP32 devices
CMake BASIS makes it easy to create sharable software and libraries that work together. This is accomplished by combining and documenting some of the best practices and utilities available. This project supplies a fully integrated suite of functionality to make the whole process seamless!
openFrameworks addon for the Canon EDSK
The d-SEAMS C++ core engine
Ipsumdump and other programs for command-line network trace manipulation.
Framework 12 rotation application specifically for Omarchy Linux or any Hyprland based distro.
A simple multithreaded vanity generator for the ripple p2p network
DuckDB extension to fetch pages from Wayback Machine & Common Crawl
An R package for constructing and modelling a transit network in real time to obtain vehicle ETAs
Dhyara is a ESP-IDF component for Mobile Ad-Hoc Networks on the top of ESP NOW.
Logi is light-weight C++ Vulkan abstraction framework, which attempts to bridge the gap between previous graphics APIs and Vulkan by making API easier to use while still preserving Vulkan semantics and introducing as little overhead as possible.
A realtime model of the Auckland Public Transport Network
Cross-platform C++ framework that allows you to quickly initialize Vulkan and provides easy-to-use abstraction above main objects