Experimental KytyPS5 U59 with merged shader and renderer fixes; complete sanitized main history and Windows releases.
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ESP8266 based mesh. This is a mirror copy of https://gitlab.com/painlessMesh/painlessMesh PLEASE ADD COMMENTS, ISSUES and PULL REQUESTS ON GITLAB so that all information is centralized.
Fast In-Memory Data Compression Algorithm (header-only C/C++) 540+MB/s compress, 3000+MB/s decompress, ratio% better than LZ4, Snappy, and Zstd@--1
- data-compression
- lz77
- compression
- compression-algorithm
Fast Static Symbol Table (FSST): efficient random-access string compression
A decompiled PC Port of Super Mario Galaxy, intended to work on Windows, Linux, MacOS, Android, and iOS/iPadOS.
A Python platform to perform parallel computations of optimisation tasks (global and local) via the asynchronous generalized island model.
- optimization
- optimization-algorithms
- optimization-methods
- optimization-problem
Compile Java byte-code to native CPU's.
- 6502
- assembly
- atari
- c64
Large collection of number systems providing custom arithmetic for mixed-precision algorithm development and optimization for AI, Machine Learning, Computer Vision, Signal Processing, CAE, EDA, control, optimization, estimation, and approximation.
- arithmetic
- integer-arithmetic
- fixed-point-arithmetic
- rational-arithmetic
Serial Port Programming in C++
- serial-communication
- serialport
- serial-ports
- serial-port
A native Windows and Linux port of Grand Theft Auto: Vice City Stories (PS2, USA, SLUS-21590), made by recompiling the game's PS2 executable into C++
The repository host gives no description.
TTK - Topological Data Analysis and Visualization - Source Code
- topological-data-analysis
- visualization
- python
- paraview
A C++14-compatible physical units library with no dependencies and a single-file delivery option. Emphasis on safety, accessibility, performance, and developer experience.
- cpp
- cpp14
- cpp14-library
- dimensional-analysis
An unofficial original Xbox version PC port of Splinter Cell: Double Agent via static recompilation.
- original-xbox
- recompilation
The fastest automatic differentiation library for C++, with Python bindings. Forward, adjoint and higher-order derivatives, checkpointing, Eigen support and JIT. Reproducible benchmarks against CppAD, Adept and autodiff.
- automatic-differentiation
- aad
- algorithmic-differentiation
- autodiff
This repository contains a subset of pointers to solutions with editorials and notes to my trainees (ACM ICPC, OJs, IOI, POI, CEOI, JOI, etc). For IOI/OI, I organized what I found on the web from official solutions and materials.
Boomerang Decompiler - Fighting the code-rot :)
- c-plus-plus
- qt5
- reverse-engineering
- decompiler
Call of Duty 3 (Xbox 360) static recompilation: host runtime, tools and notes
This is an open source, all-in-one, static recompilation project that I built from the ground up for the Xbox 360 Gears of War series. All 4 games have been personally recompiled for use with a fully native renderer by me.
- decomp
- decompilation
- pc
- port
fccf: A command-line tool that quickly searches through C/C++ source code in a directory based on a search string and prints relevant code snippets that match the query.
- abstract-syntax-tree
- c-language
- c-programming
- clang
GUI for Fancontrol. It uses the KAuth module of the KDE Frameworks 5 to write the generated config file. Furthermore it communicates with systemd via dbus to control the fancontrol service. If you want to compile without systemd support set the -DNO_SYSTEMD option.
🌳 Plugin for procedural generation of 3D trees of varying complexity for Godot Engine.
A C++ library for debugging purposes that can print any variable, even user-defined types.
- competitive-programming
- cpp
- debugging
Rapid fuzzy string matching in C++ using the Levenshtein Distance
- cpp
- levenshtein
- string-matching
- string-similarity