The fastest automatic differentiation library for C++, with Python bindings. Forward, adjoint and higher-order derivatives, checkpointing, Eigen support and JIT. Reproducible benchmarks against CppAD, Adept and autodiff.
- automatic-differentiation
- aad
- algorithmic-differentiation
- autodiff
This repository contains a subset of pointers to solutions with editorials and notes to my trainees (ACM ICPC, OJs, IOI, POI, CEOI, JOI, etc). For IOI/OI, I organized what I found on the web from official solutions and materials.
Utility to browse the Qt object tree of a running Qt application and edit object properties on the fly.
PyKEP is a scientific library providing basic tools for research in interplanetary trajectory design.
- interplanetary
- mission-analysis
- astrodynamics
- aerospace
Universal cheminformatics toolkit, utilities and database search tools
Node.js native bindings to FFmpeg.
An experimental embedded SQL engine in C++20. Query Parquet, CSV, JSON, Arrow, Avro, SQLite, and Excel files directly with SQL, in-process. Early-stage.
This is an open source, all-in-one, static recompilation project that I built from the ground up for the Xbox 360 Gears of War series. All 4 games have been personally recompiled for use with a fully native renderer by me.
- decomp
- decompilation
- pc
- port
A Vulkan implementation of real-time PBR renderer
🌳 Plugin for procedural generation of 3D trees of varying complexity for Godot Engine.
Examples and demos for the Vulkan C++ API
- vulkan
- vulkan-demos
- example-code
- examples
Real-time LIDAR-based Urban Road and Sidewalk detection for Autonomous Vehicles 🚗
- road-segmentation
- lidar
- point-cloud
- ros
RecompStore: the free homebrew app store for jailbroken PS5. Installs and updates recompiled game ports, emulators, apps and tools from the console. Bring your own disc.
- app-store
- homebrew
- homebrew-store
- jailbreak
Collection of self-contained header-only libraries for C++17
Gravity Rush PC Native Port A community-driven project aiming to bring Gravity Rush to PC as a native port, building upon the technical foundation and approach of the God of War PC port. The goal is to make the game run natively on PC while preserving its original gameplay, unique gravity mechanics, and artistic vision.
Star Wars Jedi Knight II: Jedi Outcast
Easy to use cross-platform 2D game library for C++
The project provides high-performance concurrency, enabling highly parallel computation.
The CLI for working with JSON Schema. Covers formatting, linting, testing, bundling, and more for both local development and CI/CD pipelines
Easy to use tools to create and edit trajectories for the rviz camera.
JSK perception ROS packages
Drakengard 3 (PS3) static recompilation using ps3recomp
Cross-platform C++17 Runtime Reflection Library
Simple C++ Config Loader Framework(Serialization & Reflection)