A first person dungeon-crawler for DOS, written in C++, using software rendering and fixed point math
- dungeon
- sdl
- msdos
- rpg
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A first person dungeon-crawler for DOS, written in C++, using software rendering and fixed point math
Music theory engine for embedded systems. Build musical instruments and controllers that interact with people and speak MIDI 1.0 and 2.0.
oaml module for godot engine
🌏: Godot Dungeon free resources (terrain & roguelike generation)
A Discord Game SDK integration for Godot
Head tracking module for Godot game engine, using OpenCV with GPU support.
Vulkan Ignoble Software Rasterizer: Software rasterizer implementing Vulkan. Just for fun.
Godot engine module for rendering Adobe Flash / SWF assets natively in-engine.
Modern, fast and ergonomic C++ HTTP/1.1, HTTP/2 and WebSocket server & client library for Linux, macOS and Windows, perfect for microservices.
Particle sensor manager for multiple sensors: Honeywell, Plantower, Panasonic, Sensirion, etc. This is sensors layer of CanAirIO project too.
Ipsumdump and other programs for command-line network trace manipulation.
Compile-time and runtime CSV parser written in Modern C++
Multiaccountmanager 2026: standalone desktop setup, pre-configured features, scoped to multi-account
DuckDB extension to fetch pages from Wayback Machine & Common Crawl
PortAudio module for godot
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Logi is light-weight C++ Vulkan abstraction framework, which attempts to bridge the gap between previous graphics APIs and Vulkan by making API easier to use while still preserving Vulkan semantics and introducing as little overhead as possible.
OldSkoolGravityGame
C++ modules for scalar, vector and complex math. And maths.
Adjusting supply of a token and connector balance of bancor during final phase of boot.
A modular Linux telemetry engine built with eBPF, libbpf CO-RE, and Modern C++ that captures kernel-level process, file, syscall, and network events through a portable event-processing pipeline for decoding, enrichment, filtering, and structured output—forming the foundation for higher-level runtime intelligence.