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Pangolin is a lightweight portable rapid development library for managing OpenGL display / interaction and abstracting video input.

Kokkos C++ Performance Portability Programming Ecosystem: The Programming Model - Parallel Execution and Memory Abstraction

Native C++ UI library, cross-platform, MVVM and data binding, XML description, multi-language, core/renderer cross-process separation, etc

Meta's Thrift implementation: cross-language serialization and high-performance async RPC

Low Level Graphics Library (LLGL) is a thin abstraction layer for the modern graphics APIs OpenGL, Direct3D, Vulkan, and Metal

Packages your JAR, assets and a JVM for distribution on Windows, Linux and Mac OS X

General purpose GPU compute framework built on Vulkan to support 1000s of cross vendor graphics cards (AMD, Qualcomm, NVIDIA & friends). Blazing fast, mobile-enabled, asynchronous and optimized for advanced GPU data processing usecases. Backed by the Linux Foundation.

  • vulkan
  • vulkan-compute
  • vulkan-example
  • vulkan-tutorial

a programming library with geometric algorithms

  • graphics-libraries
  • graphics-programming
  • mesh-generation
  • mesh-processing

Makes Linux applications self-contained by copying in the libraries and plugins that the application uses, and optionally generates an AppImage. Can be used for Qt and other applications

Multiphysics Object Oriented Simulation Environment: A robust, modern, extendable, finite element/finite volume framework that excels at creating complex multiphysics simulations.

Nameof operator for modern C++, simply obtain the name of a variable, type, function, macro, and enum

  • cplusplus
  • cplusplus-17
  • c-plus-plus
  • c-plus-plus-17