NOTE: development in stuntrally3 repo. 3D racing game based on VDrift and OGRE with own Track Editor. The main repository with Stunt Rally 2.x sources and data.
Repository Index
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Platform Abstraction C++ Libraries
An implementation of Actor, Publish-Subscribe, and CSP models in one rather small C++ framework. With performance, quality, and stability proved by years in the production.
- cpp
- cplusplus
- cplusplus-17
- actor-model
YARP - Yet Another Robot Platform
- middleware
- yarp
- robotics-libraries
- robotics
A lightweight, header-only, high-performance reactive programming framework for C++20.
- modern-cpp
- template-meta-programming
- mvvm-framework
- ui-dataflow
Native PC port (Linux/Windows) of The Last Guardian (PS4, CUSA03627) — runs your own game dump; no game or firmware files included. Mouse/keyboard, optional 60 FPS, SMAA/CAS filters. | Port nativo para PC de The Last Guardian — usa o seu próprio dump.
- game-preservation
- homebrew
- linux
- native-port
[ICRA2021] A low-cost SLAM system based on camera and Livox lidar.
GLIntercept is a OpenGL function call interceptor for Windows that will intercept and log all OpenGL calls
Robust Odometry and Mapping for Multi-LiDAR Systems with Online Extrinsic Calibration
- robotics
- lidar
- slam
- calibration
C++20 Static Reflection library
- cpp20
- meta-programming
- reflection
Reckless logging. Low-latency, high-throughput, asynchronous logging library for C++.
- logging
- performance
- asynchronous
- logging-library
Serial Port Programming in C++
- serial-communication
- serialport
- serial-ports
- serial-port
TTK - Topological Data Analysis and Visualization - Source Code
- topological-data-analysis
- visualization
- python
- paraview
json_struct is a single header only C++ library for parsing JSON directly to C++ structs and vice versa
- c-plus-plus
- json
- template-specialisations
- parse
A library for creating and sending .pcap files for Wireshark and other programms.
This is an open source, all-in-one, static recompilation project that I built from the ground up for the Xbox 360 Gears of War series. All 4 games have been personally recompiled for use with a fully native renderer by me.
- decomp
- decompilation
- pc
- port
Software licensing and registration using digital signatures and public cryptography 🪪
- licensing
- software-licensing
- software-license
- security
RFID-controlled musicplayer powered by ESP32
This repository contains a subset of pointers to solutions with editorials and notes to my trainees (ACM ICPC, OJs, IOI, POI, CEOI, JOI, etc). For IOI/OI, I organized what I found on the web from official solutions and materials.
Speech synthesis, speech recognition and voice activity detection for voice conversation, in C++ on ggml: Qwen3-TTS, Irodori-TTS, Qwen3-ASR, ReazonSpeech, parakeet and Silero VAD on Metal, Vulkan and the CPU, with an OpenAI-compatible server and live transcription.
- cpp
- ggml
- gguf
- metal
fccf: A command-line tool that quickly searches through C/C++ source code in a directory based on a search string and prints relevant code snippets that match the query.
- abstract-syntax-tree
- c-language
- c-programming
- clang
A C++ library for debugging purposes that can print any variable, even user-defined types.
- competitive-programming
- cpp
- debugging
Breath of the Wild (Wii U, v1.5.0) statically recompiled to a native Windows program with a Vulkan renderer.
- breath-of-the-wild
- game-preservation
- recompilation
- static-recompilation
Very fast synchronous and asynchronous C++17 logging library
- logging
- logging-library
- logger
- library