Precise localization based on GNSS and IMU.
- gnss
- imu
- localization
- ros
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Precise localization based on GNSS and IMU.
C++23 procedure hooking library.
Real-Time 3D Semantic Reconstruction from 2D data
🍦 Never use cout/printf to debug again
Framework for Enterprise Application Development in c++, HTTP1/HTTP2/HTTP3 compliant, Supports multiple server backends
Video++, a C++14 high performance video and image processing library.
captcha break based on opencv2, tesseract-ocr and some machine learning algorithm.
C++17 `std::variant` for C++11/14/17
[Siggraph Asia 2013] Large-Scale, Real-Time 3D Reconstruction
Header-only C++11 library to encode/decode base64, base64url, base32, base32hex and hex (a.k.a. base16) as specified in RFC 4648, plus Crockford's base32. MIT licensed with consistent, flexible API.
g2core - The Next Generation
Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): a native port for Steam Deck, Steam Machine, Steam Frame, Linux and Mac (iPhone/iPad: sideload the experimental IPA or build it yourself). Bring your own disc: no game files included. Not affiliated with EA or Valve.
Linq for list comprehension in C++
The reference P4 software switch
std::experimental::simd for GCC [ISO/IEC TS 19570:2018]
Remove then revert (IROS 2020)
NOTE: development in stuntrally3 repo. 3D racing game based on VDrift and OGRE with own Track Editor. The main repository with Stunt Rally 2.x sources and data.
Pokémon Pokopia (Switch 2) recompiled to run natively on Windows with Linux/Handheld support. Multiplayer included, modding, feature enhancements and more! Join the discord community as well
The Point Processing Toolkit (pptk) is a Python package for visualizing and processing 2-d/3-d point clouds.
Native x86-64 Windows loader for Bloodborne (CUSA03173) with native CPU execution, Win32 runtime, and shadPS4-based Vulkan GPU rendering. Based on deadinside28's bbport. Bring your own game dump, no game files are included.
multimodal routing, geocoding, and map tiles
Fast CSV parser and writer for Modern C++
A native Windows and Linux port of Grand Theft Auto: Vice City Stories (PS2, USA, SLUS-21590), made by recompiling the game's PS2 executable into C++
Pure Pursuit Control and SE(2) Planning