Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
- vulkan
- raytracing
- graphics-engine
- graphics-library
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Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
VexCL is a C++ vector expression template library for OpenCL/CUDA/OpenMP
C++17 `std::variant` for C++11/14/17
ThunderGBM: Fast GBDTs and Random Forests on GPUs
[Siggraph Asia 2013] Large-Scale, Real-Time 3D Reconstruction
RBDL is a C++ library that contains some essential and efficient rigid body dynamics algorithms such as the Articulated Body Algorithm (ABA) for forward dynamics, Recursive Newton-Euler Algorithm (RNEA) for inverse dynamics, the Composite Rigid Body Algorithm (CRBA) for the efficient computation of the joint space inertia matrix and is also able to compute forward dynamics with external contact constraints and collision impulses. Furthermore it has some basic support for forward and inverse kinematics.
TokuMX is a high-performance, concurrent, compressing, drop-in replacement engine for MongoDB | Issue tracker: https://tokutek.atlassian.net/browse/MX/ |
A Compositional Numeric Library for C++
ROS-based framework and RPi image to control PX4-powered drones 🍀
Modern C++ quantum computing library
LYNX SHARE — lightweight open-source DAW in C++20/JUCE with the FL Studio workflow: Channel Rack, Piano Roll, Playlist, Mixer and .flp import
A complete workflow for HDR imaging
Linq for list comprehension in C++
Blazing fast Apple Silicon inference engine optimized for Qwen & Nemotron. OpenAI + Anthropic API compatible. Built by folks from nace.ai
Fast and Simple Email Client
WinDBG Anti-RootKit Extension
An unofficial Android port of the Xbox 360 version of Grand Theft Auto IV created through the process of static recompilation
MARISA: Matching Algorithm with Recursively Implemented StorAge
Numerical linear algebra software package
An implementation of Actor, Publish-Subscribe, and CSP models in one rather small C++ framework. With performance, quality, and stability proved by years in the production.
Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): a native port for Steam Deck, Steam Machine, Steam Frame, Linux and Mac (iPhone/iPad: sideload the experimental IPA or build it yourself). Bring your own disc: no game files included. Not affiliated with EA or Valve.
Native x86-64 Windows loader for Bloodborne (CUSA03173) with native CPU execution, Win32 runtime, and shadPS4-based Vulkan GPU rendering. Based on deadinside28's bbport. Bring your own game dump, no game files are included.
CodeCompass is a software comprehension tool for large scale software written in C/C++, C# and Python.
A simple to use, composable, command line parser for C++ 11 and beyond