🍦 Never use cout/printf to debug again
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🍦 Never use cout/printf to debug again
Video++, a C++14 high performance video and image processing library.
Header-Only C++ Library for Graph Representation and Algorithms
cmix is a lossless data compression program aimed at optimizing compression ratio at the cost of high CPU/memory usage.
LYNX SHARE — lightweight open-source DAW in C++20/JUCE with the FL Studio workflow: Channel Rack, Piano Roll, Playlist, Mixer and .flp import
Robust Tetrahedral Meshing in the Wild.
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
VexCL is a C++ vector expression template library for OpenCL/CUDA/OpenMP
TokuMX is a high-performance, concurrent, compressing, drop-in replacement engine for MongoDB | Issue tracker: https://tokutek.atlassian.net/browse/MX/ |
A project demonstrating how to use the libs of cuPCL.
C++ promise/A+ library in Javascript style.
A Compositional Numeric Library for C++
ROS-based framework and RPi image to control PX4-powered drones 🍀
Real-time object detection on Android using the YOLO network with TensorFlow
Vulkan best practice for mobile developers
g2core - The Next Generation
Linq for list comprehension in C++
:spider_web: A Python interface to CGAL's meshing tools
Reproducing the results of "Playing Atari with Deep Reinforcement Learning" by DeepMind
An unofficial Android port of the Xbox 360 version of Grand Theft Auto IV created through the process of static recompilation
Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): a native port for Steam Deck, Steam Machine, Steam Frame, Linux and Mac (iPhone/iPad: sideload the experimental IPA or build it yourself). Bring your own disc: no game files included. Not affiliated with EA or Valve.
The Point Processing Toolkit (pptk) is a Python package for visualizing and processing 2-d/3-d point clouds.
Numerical linear algebra software package
Platform Abstraction C++ Libraries