A native Windows and Linux port of Grand Theft Auto: Vice City Stories (PS2, USA, SLUS-21590), made by recompiling the game's PS2 executable into C++
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Open Fodder: An open source port of Cannon Fodder
- cannon-fodder
- game
- dos
- amiga
Pure Pursuit Control and SE(2) Planning
- planning
- car
- vehicle
- pure-pursuit
C++ bindings/wrapper for SDL2
A decompiled PC Port of Super Mario Galaxy, intended to work on Windows, Linux, MacOS, Android, and iOS/iPadOS.
Pedestrian simulator powered by the social force model
- ros
- social-force-model
- crowd
- pedsim
TranslatedNTE plugin framework and mod loader.
- neverness-to-everness
- nte
- gacha-game
- launcher
Native PC port (Linux/Windows) of The Last Guardian (PS4, CUSA03627) — runs your own game dump; no game or firmware files included. Mouse/keyboard, optional 60 FPS, SMAA/CAS filters. | Port nativo para PC de The Last Guardian — usa o seu próprio dump.
- game-preservation
- homebrew
- linux
- native-port
🦘 A dependency injection container for C++11, C++14 and later
- c-plus-plus
- injection
- dependency-injection
- ioc-container
A tilemap editor for Game Boy, Color, Advance, DS, and SNES projects. Written in C++ with FLTK.
- tilemap
- tilemap-editor
- game-development
- gameboy
Entwine - point cloud organization for massive datasets
Compile Java byte-code to native CPU's.
- 6502
- assembly
- atari
- c64
Xolotl: run DeepSeek-V4.1-Flash, all 552B, as a local coding agent on one gaming PC (RTX 4090 + 110 GB RAM): ~33 tok/s on agent tasks, ~41 in fast mode, 512K context. Plus GLM-5.3-Flash, Qwen3.8 and LFM3-Omni. MoE experts tiered across VRAM, pinned RAM and NVMe, with Xolotl Direct NVMe->VRAM. OpenAI + Anthropic API.
An unordered C++ data container providing fast iteration/insertion/erasure while maintaining pointer/iterator validity to non-erased elements regardless of insertions/erasures. Provides higher-performance than std:: library containers for high-modification scenarios with unordered data.
- container
- cpp
- template
- unordered
Open source game inspired by Dungeon Keeper - Dark, damp and dangerous... | *Not actively developed anymore*
Stable repository of the modernized X-Ray 1.6 game engine
- cmake
- cuda-support
- dx11
- game-engine
Synchronous multi-master replication library
Engine-level performance fix for Oblivion Remastered (UE5): higher fps in towns, far fewer travel hitches, same image. Source, benchmark and docs.
- game-mod
- mod
- oblivion-remastered
- performance
Behavior Tree Starter Kit
Freeminer is an open source sandbox game inspired by Minecraft.
libsigc++ implements a typesafe callback system for standard C++. It allows you to define signals and to connect those signals to any callback function, either global or a member function, regardless of whether it is static or virtual.
This is an open source, all-in-one, static recompilation project that I built from the ground up for the Xbox 360 Gears of War series. All 4 games have been personally recompiled for use with a fully native renderer by me.
- decomp
- decompilation
- pc
- port
The fastest automatic differentiation library for C++, with Python bindings. Forward, adjoint and higher-order derivatives, checkpointing, Eigen support and JIT. Reproducible benchmarks against CppAD, Adept and autodiff.
- automatic-differentiation
- aad
- algorithmic-differentiation
- autodiff
A high-level assembly language for writing homebrew software and games on retro console platforms.