Thin, unified, C++-flavored wrappers for the CUDA APIs
- api-wrapper
- cuda
- cuda-runtime-api
- modern-cpp
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Thin, unified, C++-flavored wrappers for the CUDA APIs
A bleeding-edge, lock-free, wait-free, continuation-stealing tasking library built on C++20's coroutines
An unofficial original Xbox version PC port of BLACK (2006) via static recompilation.
Graphical Editor to create BehaviorTrees. Compliant with BehaviorTree.CPP
X Inertial-aided Visual Odometry
C++ library for solving large sparse linear systems with algebraic multigrid method
The fuse stack provides a general architecture for performing sensor fusion live on a robot. Some possible applications include state estimation, localization, mapping, and calibration.
QuadriFlow: A Scalable and Robust Method for Quadrangulation
🏅State-of-the-art learned data structure that enables fast lookup, predecessor, range searches and updates in arrays of billions of items using orders of magnitude less space than traditional indexes
AMDNR Neural Rendering on AMD GPUs, built into OptiScaler: model interleave, residual composition, XeSS frame generation up to 6X, FSR Ray Regeneration. Discord: https://discord.gg/AMDNR · Ko-fi: https://ko-fi.com/3zinr DLSS ON AMD
Fulldex: all your favourite Pokémon games in one launcher, in widescreen at 60 fps on PC, Mac, Steam Deck, Android, iPhone and Switch. DS: Black 2, White 2, Black, White, HeartGold, SoulSilver, Platinum, Diamond, Pearl. GBA: Emerald, Ruby, Sapphire, FireRed, LeafGreen, Ultra Violet. 3DS coming soon. RetroAchievements. Bring your own ROMs.
This is a lightweight, headless browser purpose-built for AI agents (such as Codex or Claude Code) to perform browser automation tasks; it is designed to navigate through various web protection systems, login processes, and reverse-engineering scenarios
Multi-threaded and SSE friendly NDT algorithm
A C++ static library offering a clean and simple interface to the 7-zip shared libraries.
lightweight lossless file minifier/optimizer
P4_16 reference compiler
Xbox 360 to PC port of Dante's Inferno using ReXGlue (static recompilation)
A lightweight high performance tensor algebra framework for modern C++
Polygonal Surface Reconstruction from Point Clouds (C++ & Python)
Open Robotics Automation Virtual Environment: An environment for testing, developing, and deploying robotics motion planning algorithms.
A Fast Implementation of Random Forests
llama.cpp on a jailbroken PS5: run any GGUF model natively on the console, starting with Qwen 3.8
Ground Segmentation from Lidar Point Clouds
Code to accompany a series of OpenGL articles on tomdalling.com