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Universal cheminformatics toolkit, utilities and database search tools

An experimental embedded SQL engine in C++20. Query Parquet, CSV, JSON, Arrow, Avro, SQLite, and Excel files directly with SQL, in-process. Early-stage.

This is an open source, all-in-one, static recompilation project that I built from the ground up for the Xbox 360 Gears of War series. All 4 games have been personally recompiled for use with a fully native renderer by me.

  • decomp
  • decompilation
  • pc
  • port

fccf: A command-line tool that quickly searches through C/C++ source code in a directory based on a search string and prints relevant code snippets that match the query.

  • abstract-syntax-tree
  • c-language
  • c-programming
  • clang

Cross-platform C++20 GUI framework featuring MVVM architecture, reactive capabilities, and scalable, accelerated GPU rendering.

  • cpp20
  • cross-platform-gui
  • gui
  • modern-cpp

Dragon's Crown Pro native PC port for Windows, with direct PS4 PKG installation, TRG launcher and modern graphics options

  • native-port
  • pc-port
  • playstation-4
  • ps4

Speech synthesis, speech recognition and voice activity detection for voice conversation, in C++ on ggml: Qwen3-TTS, Irodori-TTS, Qwen3-ASR, ReazonSpeech, parakeet and Silero VAD on Metal, Vulkan and the CPU, with an OpenAI-compatible server and live transcription.

Static recompilation of Need for Speed Underground 2 (SPEED2.EXE x86-32 -> C) with pcrecomp. Bring your own game; no game code or data included.

RecompStore: the free homebrew app store for jailbroken PS5. Installs and updates recompiled game ports, emulators, apps and tools from the console. Bring your own disc.

  • app-store
  • homebrew
  • homebrew-store
  • jailbreak

Breath of the Wild (Wii U, v1.5.0) statically recompiled to a native Windows program with a Vulkan renderer.

  • breath-of-the-wild
  • game-preservation
  • recompilation
  • static-recompilation