ESP32 Packet Monitor + SD card!
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(ICRA 2019) Visual-Odometric On-SE(2) Localization and Mapping
- slam
- robotics
- state-estimation
- visual-slam
IanniX is a graphical open-source sequencer, based on Iannis Xenakis works, for digital art. IanniX syncs via Open Sound Control (OSC) events and curves to your real-time environment.
Open-source parametric 3D CAD for makers — constraint sketches, solid modeling, threads, SVG & text engraving, STL/STEP export. Android, iPad, Linux, Mac, Windows. Vibe coded.
A High Scalability Solution for MySQL Clustering and High Availability
- pxc
GUI for Fancontrol. It uses the KAuth module of the KDE Frameworks 5 to write the generated config file. Furthermore it communicates with systemd via dbus to control the fancontrol service. If you want to compile without systemd support set the -DNO_SYSTEMD option.
C++ ODBC wrapper
- odbc
- database-access
- database-access-library
- odbc-api
A C++ library for debugging purposes that can print any variable, even user-defined types.
- competitive-programming
- cpp
- debugging
Bolt is a C++ template library optimized for GPUs. Bolt provides high-performance library implementations for common algorithms such as scan, reduce, transform, and sort.
OpenKO is an open source version of the old school Knight Online MMORPG. Specifically designed for version 1.298.
Cross-platform C++20 GUI framework featuring MVVM architecture, reactive capabilities, and scalable, accelerated GPU rendering.
- cpp20
- cross-platform-gui
- gui
- modern-cpp
Play your Nintendo Switch or Switch Lite on your PC: stream games at up to 1080p60 with sound over USB-C or the network, no dock or capture card. Record MP4, take native-resolution screenshots, or use it as a webcam. Atmosphère sysmodule + viewers for Windows, Linux, macOS and Android/Android Tv
- atmosphere
- homebrew
- screen-capture
- sysmodule
Breath of the Wild (Wii U, v1.5.0) statically recompiled to a native Windows program with a Vulkan renderer.
- breath-of-the-wild
- game-preservation
- recompilation
- static-recompilation
Distributed C++ services from embedded to enterprise
The Open Capture and Analytics Tool (OCAT) provides an FPS overlay and performance measurement for D3D11, D3D12, and Vulkan
- mit-license
- vulkan
- fps-overlay
- d3d12
Code to emulate a gameboy printer via the gameboy link cable
The repository host gives no description.
An unofficial native Android port of the original Xbox version of Black, with touch controls, gyroscope aiming, controller support and extended graphics options.
Gravity Rush PC Native Port A community-driven project aiming to bring Gravity Rush to PC as a native port, building upon the technical foundation and approach of the God of War PC port. The goal is to make the game run natively on PC while preserving its original gameplay, unique gravity mechanics, and artistic vision.
Real-time LIDAR-based Urban Road and Sidewalk detection for Autonomous Vehicles 🚗
- road-segmentation
- lidar
- point-cloud
- ros
LaMa - A Localization and Mapping library
- robotics
- slam
- localization
- mapping
Unofficial native Android port of Need for Speed: Most Wanted (Xbox Black Edition). The x86 code is statically recompiled to C++ with XboxXBE-Recomp and built for arm64, with a Vulkan renderer, SDL3, touch/controller/keyboard input, and extended graphics options. No emulator, no game assets included.
A robust sensor fusion library for online localization.
- sensorfusion
- estimation-algorithm
- gnss
- ranging
Can bus monitoring tool based on arduino and can bus shield. Implements CAN ASCII/SLCAN protocol compatible with Lawicel CAN232/CANUSB. Can be used for monitoring low speed CAN (interior can bus of most cars, less than 500kbps). For higher speeds serial port can become a bottleneck in case data density is high.