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361–384 of 504 · Most stars

A robust sensor fusion library for online localization.

  • sensorfusion
  • estimation-algorithm
  • gnss
  • ranging

Can bus monitoring tool based on arduino and can bus shield. Implements CAN ASCII/SLCAN protocol compatible with Lawicel CAN232/CANUSB. Can be used for monitoring low speed CAN (interior can bus of most cars, less than 500kbps). For higher speeds serial port can become a bottleneck in case data density is high.

VeloView performs real-time visualization and easy processing of live captured 3D LiDAR data from Velodyne sensors (Alpha Prime™, Puck™, Ultra Puck™, Puck Hi-Res™, Alpha Puck™, Puck LITE™, HDL-32, HDL-64E). Runs on Windows, Linux and MacOS. This repository is a mirror of https://gitlab.kitware.com/LidarView/VeloView-Velodyne.

  • lidar
  • lidar-camera-calibration
  • lidar-data-manipulation
  • lidar-measurements

Fast and Portable Character String Processing in R (with the Unicode ICU)

  • stringi
  • icu
  • icu4c
  • r

The TiGL Geometry Library to process aircraft geometries in pre-design.

LidarView performs real-time reception, recording, visualization and processing of 3D LiDAR data. This repository is a mirror of https://gitlab.kitware.com/LidarView/lidarview.

This is a package for LiDARTag, described in paper: LiDARTag: A Real-Time Fiducial Tag System for Point Clouds

  • fiducial-markers
  • lidar
  • point-clouds
  • cassie

TriWild: Robust Triangulation with Curve Constraints

  • traingulation
  • meshing
  • geometry-processing

inFAMOUS Second Son on PC: a shadPS4 build tuned for one game - high FPS, DLSS, mouse aiming. Bring your own game.

TranslatedZongzhu (宗主, "sect leader"): a Grok Bot voice terminal on the Waveshare 1.75C round-screen ESP32, with blinking eye expressions, subtitles and spoken readout, including firmware and backend source code (2.5.2.9)

  • amoled
  • desktop-robot
  • esp32
  • esp32-s3

Unofficial native Android port of Need for Speed: Most Wanted (Xbox Black Edition). The x86 code is statically recompiled to C++ with XboxXBE-Recomp and built for arm64, with a Vulkan renderer, SDL3, touch/controller/keyboard input, and extended graphics options. No emulator, no game assets included.

Small C++ header to display async animations, counters, progress bars, and status messages

  • cpp
  • progress-bar
  • counter
  • animation