a node.js plugin to integrate nw.js/electron games with steamworks
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the thin c++ game engine
Horde3D is a small 3D rendering and animation engine. It is written in an effort to create an engine being as lightweight and conceptually clean as possible.
- 3d-graphics
- rendering-engine
a header-only, constexpr alternative to gperf for C++14 users
Open source hot backup tool for InnoDB and XtraDB databases
SIMD Vector Classes for C++
- vectorization
- parallel
- simd-vector
- simd-instructions
C++-based high-performance parallel environment execution engine (vectorized env) for general RL environments.
- reinforcement-learning
- parallel-processing
- cpp17
- pybind11
A fast & densely stored hashmap and hashset
- c-plus-plus
- cpp17
- cpp
- hash
Open-source compositing software. Node-graph based. Similar in functionalities to Adobe After Effects and Nuke by The Foundry.
- c-plus-plus
- vfx
- cross-platform
- openfx
RotorS is a UAV gazebo simulator
- uav
- mav
- simulator
- gazebo
Nix language server, based on nix libraries [maintainer=@inclyc,@takeokunn,@Aleksanaa]
Open-source C++ game engine with Lua for 2D and 3D games across mobile, desktop, WebAssembly, and Xbox (UWP).
- game-engine
- opengl
- metal
- cocos2d-x
A Wayland compositor designed for daily use, with scrolling, dwindle, master, and stacking layouts, per-output workspaces, window rules, blur, shadows, and fluid animations.
This project has been moved to:
- reverse-engineering
- gui
- radare2
- qt5
Imports Reconstructor
Annotate quickly images.
- computer-vision
- deep-learning
- pixel-wise
- ground-truth
A repository of modern C++ patterns curated by the community.
Library to build PHP extensions with C++
An Open Flexible Quadrotor Simulator
Repository contains pgRouting library. Development branch is "develop", stable branch is "master"
- postgis
- postgresql-extension
- routing
- spatial-analysis
Argh! A minimalist argument handler.
- command-line
- cpp11
- cli-args
- getopt
Primary repository for the Trilinos Project
- snl-science-libs
- sandia-national-laboratories
- hpsf
- scientific-computing
This is the development tree. Production downloads are at:
Motion Generation for Robots and Machines. Real-time. Jerk-constrained. Time-optimal.
- trajectory-generation
- robotics
- jerk-constrained
- time-optimal