A C++17 cross-platform implementation for UUIDs
- uuids
- cpp17
- cpp
- proposal
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A C++17 cross-platform implementation for UUIDs
Robust and efficient coverage paths for autonomous agricultural vehicles. A modular and extensible Coverage Path Planning library
⚔️ A cross-platform, open source, and super fast MUD client with scripting in Lua
C++ implementation to Detect, track and classify multiple objects using LIDAR scans or point cloud
CSerialPort - lightweight cross-platform serial port library and protocol parsing for C++/C/C#/Java/Python/Node.js/Electron/Rust
A bleeding-edge, lock-free, wait-free, continuation-stealing tasking library built on C++20's coroutines
X Inertial-aided Visual Odometry
C++ library for solving large sparse linear systems with algebraic multigrid method
The fuse stack provides a general architecture for performing sensor fusion live on a robot. Some possible applications include state estimation, localization, mapping, and calibration.
QuadriFlow: A Scalable and Robust Method for Quadrangulation
Modern and easy-to-use library for Vulkan
A C++ binding for the OpenGL API, generated using the gl.xml specification.
C++20 Terminal User Interface (TUI) Library.
🏅State-of-the-art learned data structure that enables fast lookup, predecessor, range searches and updates in arrays of billions of items using orders of magnitude less space than traditional indexes
C++ implementation of a fast and memory efficient HAT-trie
2D Game Engine with Lua Scripting made on top of SFML !
AMDNR Neural Rendering on AMD GPUs, built into OptiScaler: model interleave, residual composition, XeSS frame generation up to 6X, FSR Ray Regeneration. Discord: https://discord.gg/AMDNR · Ko-fi: https://ko-fi.com/3zinr DLSS ON AMD
C++ Benchmark Authoring Library/Framework
This is a lightweight, headless browser purpose-built for AI agents (such as Codex or Claude Code) to perform browser automation tasks; it is designed to navigate through various web protection systems, login processes, and reverse-engineering scenarios
A C++ static library offering a clean and simple interface to the 7-zip shared libraries.
High-performance audio engine for react-native
C++ implementation of a fast hash map and hash set using hopscotch hashing
Xbox 360 to PC port of Dante's Inferno using ReXGlue (static recompilation)
WhirlyGlobe Development