Ninja Gaiden II (Xbox 360, 2008) statically recompiled into native Linux and Windows builds, drawn by its own Vulkan renderer. A steady 60 fps, up to 8x render scale, widescreen and ultrawide, keyboard and mouse, mods, Steam Deck ready. Bring your own copy of the game.
- linux
- ninja-gaiden
- pc-port
- recompilation
Compact SVO optimized vector for C++17 or higher
These are the Pascal SDL 2 Headers.
GLFW C++ Wrapper - thin, modern, C++17, header-only GLFW wrapper
GTA IV (Xbox 360) in the browser: recompiled to WebAssembly, drawn with WebGPU. Bring your own disc.
Digital vibrance, colour, resolution and DDC/CI monitor control for Windows - a native C++ / Dear ImGui tray app with per-game profiles.
Accidental Noise Library in Godot Engine enhanced with visual noise editor
- gradient-noise
- simplex-noise
- value-noise
- normalmap
Cross-Platform, Efficient easy to integrate crash reporting library for modern C++
A Godot plugin to read Arduino serial input
Shadertoy :arrow_right: LÖVE GLSL || Converter
A fast, lightweight and single-header C++ csv parser library
- parsing-csv-files
- csv-parser
- csv-reader
- cpp
A simple C++ header-only template library implementing matching using wildcards
Framework for Vulkan beginners, used in university education.
A Pikmin-based game/engine for fan-made content.
Automatic generation of N-API wrapper from a C++ library
Tool to find code cave in PE image (x86 / x64) - Find empty space to place code in PE files
Integrates the NDI® SDK with Godot
A PE (Portable Executable) packer with Huffman Compression and Xor encryption.
- huffman-compression
- huffman-algorithm
- pe-header
- packer
InsNet Runs Instance-dependent Neural Networks with Padding-free Dynamic Batching.
- deep-learning-library
- dynamic-batching
- nlp
One C++ log library to rule them all! MacOS, IOS, Android, Linux, Windows, QT, std::clog
GUI client for MySQL or MariaDB, including debugger
C++ CSV parser
Quasi Engine is a framework that intends to be a complete toolset to ease 2d game development, providing ready-to-use QML elements representing basic game entities needed by most of games.
Tiny header-only C++17 library for lat/lng geometry: distance, bearing, area, point-in-polygon and path proximity