Catacomb 3D source code
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A little bit of Arknights: Endfield on your computer. Open a layered, animated HUD from the menu bar for notes, files, music, game stats, and everyday tools.
C++11 header-only message digest library
- hash
- sha1
- sha256
- sha512
Persona 5 Royal for Android: a native port that runs your own dump (the APK holds no game code or data)
An entity and spell system c++ godot engine module, for complex (optionally multiplayer) RPGs.
- godot
- engine-module
- multiplayer
- entities
Turns a PS2 disc image into a native PC program by static recompilation; builds on ps2-web-recomp (MIT). Work in progress. Bring your own disc.
- playstation-2
- ps2
- recompilation
- static-recompilation
Rolisteam is a virtual tabletop. It helps you to manage tabletop role playing games with remote friends/players. It provides many features to share maps, pictures, dice roller, manage background music and much more. The main git repository is available here: [https://invent.kde.org/kde/rolisteam].
- rpg
- jdr
- rpg-tool
- c-plus-plus
Unofficial native PC port of God of War (2005, PS2) for Windows, with experimental Linux support. Statically recompiled to C++, not an emulator. OpenGL renderer, launcher, cheat menu, widescreen, 60 FPS. Bring your own game dump: no game files included.
Native PC port of Super Paper Mario (Wii) by static recompilation: 4K, cinematic widescreen, 120 fps, HQ music, HD textures, gamepad and pointer support. Bring your own disc.
A 2D game engine developed in modern C++ using SDL, an Entity-Component-System (ECS) architecture, miniaudio, and Box2D. It features Lua scripting and is designed for web portability via WebAssembly
Native Windows port of inFAMOUS Second Son (PS4): custom runtime + Vulkan renderer derived from shadPS4. Bring your own game.
Rewrite Gravity Defied mobile game from Java to C++ & SDL
- gravity-defied
- cpp
- sdl
- sdl2
Unofficial native Windows port of Uncharted: The Nathan Drake Collection (PS4). UC3 at 60 FPS, UC2 playable, UC1 experimental. No game files included.
FMOD Studio middleware integration and scripting API bindings for the Godot game engine.
- game-development
- game-engine-development
- game-audio
- dynamic-audio
SimpleAI is a small C++ AI behaviour tree based library with a QT5 based remote debugger (and with optional LUA bindings) released under MIT.
- header-only
- cpp-library
- game-development
- qt5
RatchetPort: unofficial Ratchet & Clank (2016) PS4 PC port project for Windows. Pre-Alpha (CUSA01047 USA v1.00). Requires your own original-disc dump; no game files included.
- pre-alpha
- ps4
- ratchet-and-clank
- vulkan
Arduino based Game Boy cartridge reader and writer. It can dump ROM and RAM to SD card.
Daggy - Data Aggregation Utility and C/C++ developer library for data streams catching
- serverless-framework
- streaming
- stream-processing
- qt
Ratchet & Clank: Tools of Destruction native PC port (PS3 static recompilation) – 4K, 60 fps, DualSense, Windows
- directx12
- dualsense
- game-port
- insomniac-games
Conker: Live & Reloaded (Xbox) on Windows & Linux: a native recompilation with a launcher that builds it from your own disc, widescreen up to 240 FPS, enhancements, and online play with room codes.
- appimage
- conker
- linux
- native-port
An open source, cross-platform game engine designed for indie developers.
- chillisource-game-engine
- 2d-game-engine
- 3d-game-engine
- cpp11
Crash of the Titans (Xbox 360) statically recompiled for Windows: DLSS/FSR, PC controls, PT-BR, subtitles, mods. Bring your own copy of the game.
Implement a Linux gateway that reads serial port ( USB, serial , bluetooth) commands and transfers to MQTT host. MQTT without ethernet or Wifi on a low cost micocontroller. Don't develop a serial command interface , just use MQTT UI's and features.
An interactive physics engine & library.
- physics-engine
- box2d
- physics-simulation-library
- physics-2d