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A little bit of Arknights: Endfield on your computer. Open a layered, animated HUD from the menu bar for notes, files, music, game stats, and everyday tools.

Turns a PS2 disc image into a native PC program by static recompilation; builds on ps2-web-recomp (MIT). Work in progress. Bring your own disc.

  • playstation-2
  • ps2
  • recompilation
  • static-recompilation

Rolisteam is a virtual tabletop. It helps you to manage tabletop role playing games with remote friends/players. It provides many features to share maps, pictures, dice roller, manage background music and much more. The main git repository is available here: [https://invent.kde.org/kde/rolisteam].

  • rpg
  • jdr
  • rpg-tool
  • c-plus-plus

Unofficial native PC port of God of War (2005, PS2) for Windows, with experimental Linux support. Statically recompiled to C++, not an emulator. OpenGL renderer, launcher, cheat menu, widescreen, 60 FPS. Bring your own game dump: no game files included.

A 2D game engine developed in modern C++ using SDL, an Entity-Component-System (ECS) architecture, miniaudio, and Box2D. It features Lua scripting and is designed for web portability via WebAssembly

RatchetPort: unofficial Ratchet & Clank (2016) PS4 PC port project for Windows. Pre-Alpha (CUSA01047 USA v1.00). Requires your own original-disc dump; no game files included.

  • pre-alpha
  • ps4
  • ratchet-and-clank
  • vulkan

Ratchet & Clank: Tools of Destruction native PC port (PS3 static recompilation) – 4K, 60 fps, DualSense, Windows

  • directx12
  • dualsense
  • game-port
  • insomniac-games

Conker: Live & Reloaded (Xbox) on Windows & Linux: a native recompilation with a launcher that builds it from your own disc, widescreen up to 240 FPS, enhancements, and online play with room codes.

  • appimage
  • conker
  • linux
  • native-port

An open source, cross-platform game engine designed for indie developers.

  • chillisource-game-engine
  • 2d-game-engine
  • 3d-game-engine
  • cpp11

Crash of the Titans (Xbox 360) statically recompiled for Windows: DLSS/FSR, PC controls, PT-BR, subtitles, mods. Bring your own copy of the game.

Implement a Linux gateway that reads serial port ( USB, serial , bluetooth) commands and transfers to MQTT host. MQTT without ethernet or Wifi on a low cost micocontroller. Don't develop a serial command interface , just use MQTT UI's and features.