Native Windows PC port of The Last of Us Remastered (PS4, CUSA00552). Runs the game’s own x86-64 code on a custom runtime, with PS4 system libraries reimplemented and a Vulkan renderer based on shadPS4. Includes a launcher. No game files included: you need your own copy.
- pc-port
- ps4
- reverse-enginnering
- shadps4
Native Windows port of Shadow of the Colossus (PS4, CUSA08809) - bring your own game dump. Port nativo para PC.
C++20 [Minimal] Static Perfect Hash library
- perfect-hash
- cpp20
- performance
The repository host gives no description.
Drakengard 3 (PS3) static recompilation using ps3recomp
Native Windows port of Tekken Tag Tournament 2 (Xbox 360) by static recompilation. Not an emulator. Ships no game data - the installer builds the game from your own disc image and Title Update 3.
NI Media is a C++ library for reading and writing audio streams.
Unofficial native Android port of Need for Speed: Most Wanted (Xbox Black Edition). The x86 code is statically recompiled to C++ with XboxXBE-Recomp and built for arm64, with a Vulkan renderer, SDL3, touch/controller/keyboard input, and extended graphics options. No emulator, no game assets included.
Native port of Metroid Prime 2: Echoes (GameCube) for Linux and Android, built from the PrimeDecomp decompilation. No emulator, no game assets included: bring your own disc image.
Simple C++ Config Loader Framework(Serialization & Reflection)
The repository host gives no description.
This is the GitHub home of Race Into Space, the computer version of the Liftoff! board game by Fritz Bronner. It was developed by Strategic Visions and published by Interplay as a disk-based game in 1993 and a CD-ROM in 1994. It was open-sourced in 2005 and a number of improvements have been made over the original.
- lunar
- lunar-lander
- moon
- probe
Fast lossless data compression in C++
- compression
- cpp
- lossless-data-compression
- lz77
A minimalistic C++ Jinja templating engine for LLM chat templates
Metroid: Samus Returns without an emulator: the game's code recompiled from your own dump into native code, for Windows, Linux / Steam Deck and Android. Bring your own dump.
Wide-Integer implements a generic C++ template for uint128_t, uint256_t, uint512_t, uint1024_t, etc.
HealthyPi is the first fully open-source, full-featured vital sign monitor. Using the Raspberry Pi as its computing and display platform, the HealthyPi add-on HAT turns the Raspberry Pi into a vital sign monitoring system.
Groki Bot desktop robot (M5Stack CoreS3): firmware, a voice and MCP gateway for your computer, and a hand-off to Grok Bot agents
NT-like POSIX-compatible operating system
softflowd: A flow-based network traffic analyser capable of Cisco NetFlow data export software.
- netflow
- netflow-exports
- netflow-v9
- netflow-v5
SimplE Lossless Audio
- lossless-compression-algorithm
- audio-processing
- codec
Native Windows PC port of God of War (PS2), built by statically recompiling MIPS R5900 code to C++ with PS2Recomp. Includes an installer launcher, one-click build, fan-translation support and a 60 fps target. No game files included: you need your own copy.
A reimplementation of Qt's moc using libclang. Contains both a drop-in remplacement, and a plugin for the clang compiler.
Native PC port of Super Smash Bros. Brawl (static recompilation): 4K, widescreen, gamepads, and Wii SD mods (Project+, Project+Ex, REX, Brawl Minus, Legacy XP). Bring your own disc.