DSP IIR realtime filter library written in C++
- signal-processing
- filters
- filter-plugin
- iir
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DSP IIR realtime filter library written in C++
C++ cross-platform 3D graphics SDK. Includes demos & helper code (resource loading etc.) to speed up development of Vulkan, OpenGL ES 2.0 & 3.x applications
oneAPI DPC++ Library (oneDPL) https://software.intel.com/content/www/us/en/develop/tools/oneapi/components/dpc-library.html
A portable fork of the high-performance regular expression matching library
A readline and libedit replacement that supports UTF-8, syntax highlighting, hints and Windows and is BSD licensed.
Real-Time 3D Semantic Reconstruction from 2D data
Header-Only C++ Library for Graph Representation and Algorithms
cmix is a lossless data compression program aimed at optimizing compression ratio at the cost of high CPU/memory usage.
LYNX SHARE — lightweight open-source DAW in C++20/JUCE with the FL Studio workflow: Channel Rack, Piano Roll, Playlist, Mixer and .flp import
A lightweight, high-performance, industrial-grade cross-language logging library (C++/Java/C#/Kotlin/TS/Python/Go), battle-tested in Honor of Kings.
Robust Tetrahedral Meshing in the Wild.
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
Free SDR receiver for macOS, Windows and Linux: digital TV (DVB-T/T2, DVB-C, DVB-S/S2, ATSC, ISDB-T, DTMB), DAB+, FM, DRM, aviation (ADS-B, ACARS, VDL2), satellites, GNSS, ham modes (FT8, PSK31, CW), digital voice, cell towers and a spectrum analyser. HackRF, RTL-SDR, Airspy, SDRplay, BladeRF, LimeSDR, Pluto, USRP.
VexCL is a C++ vector expression template library for OpenCL/CUDA/OpenMP
A Modern C++ Data Sciences Toolkit
ThunderGBM: Fast GBDTs and Random Forests on GPUs
[Siggraph Asia 2013] Large-Scale, Real-Time 3D Reconstruction
RBDL is a C++ library that contains some essential and efficient rigid body dynamics algorithms such as the Articulated Body Algorithm (ABA) for forward dynamics, Recursive Newton-Euler Algorithm (RNEA) for inverse dynamics, the Composite Rigid Body Algorithm (CRBA) for the efficient computation of the joint space inertia matrix and is also able to compute forward dynamics with external contact constraints and collision impulses. Furthermore it has some basic support for forward and inverse kinematics.
Local inference engine for Qwen3.8-Flash-Next on NVIDIA Blackwell
TokuMX is a high-performance, concurrent, compressing, drop-in replacement engine for MongoDB | Issue tracker: https://tokutek.atlassian.net/browse/MX/ |
Header-only C++11 library to encode/decode base64, base64url, base32, base32hex and hex (a.k.a. base16) as specified in RFC 4648, plus Crockford's base32. MIT licensed with consistent, flexible API.
C++ promise/A+ library in Javascript style.
PokerTH is a poker game written in C++/Qt.
A Compositional Numeric Library for C++