A C++ binding for the OpenGL API, generated using the gl.xml specification.
- c-plus-plus
- c-plus-plus-11
- library
- opengl-bindings
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A C++ binding for the OpenGL API, generated using the gl.xml specification.
A new voxel layer leveraging modern 3D graphics tools to modernize navigation environmental representations
🏅State-of-the-art learned data structure that enables fast lookup, predecessor, range searches and updates in arrays of billions of items using orders of magnitude less space than traditional indexes
C++ implementation of a fast and memory efficient HAT-trie
AMDNR Neural Rendering on AMD GPUs, built into OptiScaler: model interleave, residual composition, XeSS frame generation up to 6X, FSR Ray Regeneration. Discord: https://discord.gg/AMDNR · Ko-fi: https://ko-fi.com/3zinr DLSS ON AMD
This is a lightweight, headless browser purpose-built for AI agents (such as Codex or Claude Code) to perform browser automation tasks; it is designed to navigate through various web protection systems, login processes, and reverse-engineering scenarios
Multi-threaded and SSE friendly NDT algorithm
A C++ static library offering a clean and simple interface to the 7-zip shared libraries.
Convenient, high-performance RGB color and position control for console output
A C++, header-only library for constructing JSON and JSON-like data formats, with JSON Pointer, JSON Patch, JSON Schema, JSONPath, JMESPath, CSV, MessagePack, CBOR, BSON, UBJSON, toon-format
High-performance audio engine for react-native
lightweight lossless file minifier/optimizer
C++ implementation of a fast hash map and hash set using hopscotch hashing
Xbox 360 to PC port of Dante's Inferno using ReXGlue (static recompilation)
WhirlyGlobe Development
A lightweight high performance tensor algebra framework for modern C++
Polygonal Surface Reconstruction from Point Clouds (C++ & Python)
Pipelines for expressive code on collections in C++
Universal model exchange and serialization format for decision tree forests
Open Robotics Automation Virtual Environment: An environment for testing, developing, and deploying robotics motion planning algorithms.
Reference implementation of Dragonbox in C++
A Fast Implementation of Random Forests
llama.cpp on a jailbroken PS5: run any GGUF model natively on the console, starting with Qwen 3.8
Ground Segmentation from Lidar Point Clouds