Reference implementation of Dragonbox in C++
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47,133 repositories indexed
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An unofficial Android port of the Xbox 360 version of Grand Theft Auto IV created through the process of static recompilation
Unofficial static recompilation of the Xbox 360 version of Need for Speed: Most Wanted (2005): a native port for Steam Deck, Steam Machine, Steam Frame, Linux and Mac (iPhone/iPad: sideload the experimental IPA or build it yourself). Bring your own disc: no game files included. Not affiliated with EA or Valve.
Freeminer is an open source sandbox game inspired by Minecraft.
An unofficial original Xbox version PC port of Splinter Cell: Double Agent via static recompilation.
- original-xbox
- recompilation
Call of Duty 3 (Xbox 360) static recompilation: host runtime, tools and notes
This is an open source, all-in-one, static recompilation project that I built from the ground up for the Xbox 360 Gears of War series. All 4 games have been personally recompiled for use with a fully native renderer by me.
- decomp
- decompilation
- pc
- port
Unofficial native Windows port of BLACK (Xbox, NTSC-U). Runs your own copy of the game's code on the PC; no game data included.
An unofficial native Android port of the original Xbox version of Black, with touch controls, gyroscope aiming, controller support and extended graphics options.
Openframework wrapper for box2d
Unofficial native port of Mortal Kombat: Shaolin Monks (Xbox) through static recompilation.
Easy to use cross-platform 2D game library for C++
A c++ toolbox of locality-sensitive hashing (LSH), provides several popular LSH algorithms, also support python and matlab.
Native Windows port of Tekken Tag Tournament 2 (Xbox 360) by static recompilation. Not an emulator. Ships no game data - the installer builds the game from your own disc image and Title Update 3.
Unofficial native Android port of Need for Speed: Most Wanted (Xbox Black Edition). The x86 code is statically recompiled to C++ with XboxXBE-Recomp and built for arm64, with a Vulkan renderer, SDL3, touch/controller/keyboard input, and extended graphics options. No emulator, no game assets included.
A general library for geometry operations of union, intersections, difference, and xor
- computational-geometry
- union
- intersection
- xor
A 2D game engine developed in modern C++ using SDL, an Entity-Component-System (ECS) architecture, miniaudio, and Box2D. It features Lua scripting and is designed for web portability via WebAssembly
A native PC port of Call of Duty: Finest Hour (original Xbox) with a remastered renderer
Static recompilation of Midnight Club: Los Angeles (Xbox 360) for PC and PS5. No game data included.
llama.cpp fork that abliterates at inference
Unofficial PC port of the Xbox 360 version of Army of Two (2008). Online co-op supported.
- army-of-two
- online-coop
- rexglue
- splitscreen
An unofficial original Xbox version PC port of 007: From Russia With Love via static recompilation.
- original-xbox
- recompilation
An interactive physics engine & library.
- physics-engine
- box2d
- physics-simulation-library
- physics-2d
Crash of the Titans (Xbox 360) statically recompiled for Windows: DLSS/FSR, PC controls, PT-BR, subtitles, mods. Bring your own copy of the game.