Golang bindings of Sciter: the Embeddable HTML/CSS/script engine for modern UI development
- gui
- sciter
- tiscript
- htmlayout
47,133 repositories indexed
25–48 of 76 · Most stars
Golang bindings of Sciter: the Embeddable HTML/CSS/script engine for modern UI development
Godot Jolt is a Godot extension that integrates the Jolt physics engine
Community effort to maintain and improve Jedi Academy (SP & MP) + Jedi Outcast (SP only) released by Raven Software
OpenFOAM Foundation development repository
A high speed C++17 Vulkan game engine
Modern C++ library for the development of real-time graphical applications
Basic Development Environment - a set of foundational C++ libraries used at Bloomberg.
The development repository for the deal.II finite element library
Purely native C++ cross-platform GUI framework for Android and iOS development. https://www.boden.io
Multiplayer top-down shooter made from scratch in C++. Web version: https://play.hypersomnia.io Made in 🇵🇱
Rednex Game Boy Development System - An assembly toolchain for the Nintendo Game Boy and Game Boy Color
Open-source C++ game engine with Lua for 2D and 3D games across mobile, desktop, WebAssembly, and Xbox (UWP).
CppUTest unit testing and mocking framework for C/C++
Repository contains pgRouting library. Development branch is "develop", stable branch is "master"
This is the development tree. Production downloads are at:
Godex is a Godot Engine ECS library.
A cross-platform 2D game engine
Main development repository for Rigs of Rods soft-body physics simulator
Development tool for CAN bus simulation
Unvanquished is a free and open source FPS/RTS hybrid game powered by the Daemon game engine. Historically based on Tremulous as a continuation with decades of work over it.
Native PC port (Linux/Windows) of inFAMOUS Second Son (PS4, CUSA00223) — in development, playable; runs your own game dump; no game or firmware files included. Motion sensor emulation. | Port nativo para PC de inFAMOUS Second Son (em desenvolvimento) — usa o seu próprio dump.
Intrinsic is a Vulkan based cross-platform game and rendering engine. The project is currently in an early stage of development.
A coupling library and ecosystem for partitioned multi-physics and multi-scale simulations, including surface and volume coupling.
2D Game Engine with Lua Scripting made on top of SFML !