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25–48 of 49 · Most stars

Native PC port (Linux/Windows) of inFAMOUS Second Son (PS4, CUSA00223) — in development, playable; runs your own game dump; no game or firmware files included. Motion sensor emulation. | Port nativo para PC de inFAMOUS Second Son (em desenvolvimento) — usa o seu próprio dump.

  • game-preservation
  • homebrew
  • linux
  • native-port

A bleeding-edge, lock-free, wait-free, continuation-stealing tasking library built on C++20's coroutines

  • cpp20
  • coroutines
  • wait-free
  • threadpool

DSP IIR realtime filter library written in C++

  • signal-processing
  • filters
  • filter-plugin
  • iir

oneAPI DPC++ Library (oneDPL) https://software.intel.com/content/www/us/en/develop/tools/oneapi/components/dpc-library.html

  • oneapi

Crash Team Racing: Nitro-Fueled (PS4) running natively on Windows 10/11. Windows fork of SacredFire, built on bbport and shadPS4. No game files included.

  • crash-team-racing
  • ctr
  • shadps4
  • vulkan

Experimental Online Crash Team Racing: Nitro-Fueled (PS4) running natively on Windows 10/11. Windows fork of SacredFire, built on bbport and shadPS4. No game files included. Status: https://octr.ryu7w7.xyz

Native x86-64 Windows loader for Bloodborne (CUSA03173) with native CPU execution, Win32 runtime, and shadPS4-based Vulkan GPU rendering. Based on deadinside28's bbport. Bring your own game dump, no game files are included.

  • bloodborne
  • native
  • pc
  • port

Native PC port (Linux/Windows) of The Last Guardian (PS4, CUSA03627) — runs your own game dump; no game or firmware files included. Mouse/keyboard, optional 60 FPS, SMAA/CAS filters. | Port nativo para PC de The Last Guardian — usa o seu próprio dump.

  • game-preservation
  • homebrew
  • linux
  • native-port

C++20 concurrency framework with no compromises. Excellent performance, powerful features, and simple syntax.

inFAMOUS Second Son on PC: a shadPS4 build tuned for one game - high FPS, DLSS, mouse aiming. Bring your own game.

Native Windows PC port of The Last of Us Remastered (PS4, CUSA00552). Runs the game’s own x86-64 code on a custom runtime, with PS4 system libraries reimplemented and a Vulkan renderer based on shadPS4. Includes a launcher. No game files included: you need your own copy.

  • pc-port
  • ps4
  • reverse-enginnering
  • shadps4

Native port of Metroid Prime 2: Echoes (GameCube) for Linux and Android, built from the PrimeDecomp decompilation. No emulator, no game assets included: bring your own disc image.

WipEout Omega Collection (PS4) native PC port for Windows: the game's own x86-64 code on the CPU, a PS4 runtime and the shadPS4 Vulkan video core. Playable, in active development. No game files included. ⭐ Star it if you like it; bug reports and requests are welcome in Issues!

  • native-port
  • pc-port
  • ps4
  • shadps4

Native PC compatibility project for The Order: 1886 (PS4, CUSA00076). Windows launcher, Vulkan graphics. In development: 3D cinematics observed; gameplay validation ongoing. Uses your own dump; no game files included. | Projeto para PC em desenvolvimento; usa seu próprio dump.

CloudPeek is a lightweight, cross-platform, single-header C++ point cloud viewer. It’s designed for simplicity and efficiency, requiring no heavy libraries like PCL or Open3D. Ideal for visualizing and interacting with 3D data from LiDAR, photogrammetry, or other datasets, CloudPeek delivers powerful, real-time exploration in a minimalistic package